User Reviews

There are no reviews for this game.


Our Users Say

Platform Votes Score
Amiga Awaiting 5 votes...
Amstrad CPC Awaiting 5 votes...
Atari ST Awaiting 5 votes...
Commodore 64 Awaiting 5 votes...
DOS Awaiting 5 votes...
ZX Spectrum Awaiting 5 votes...


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
97
ZX SpectrumCrash! (Dec, 1987)
It’s probably getting a bit boring, all this praise, but here goes: Driller is one of the best Spectrum games ever. The graphics are amazing; for once the claims made by the publisher are surpassed, and Freescape really IS the new dimension! After a couple of hours you don’t notice the jerkiness of the graphics, either. And Incentive’s Major Developments team hasn’t relied on the graphics — Driller is a compulsive game. Once you’ve learned the basic, read the (extensive!) literature, and sorted out the first few drilling rigs, Driller opens up and you really can’t put it down. Just trying to position a rig accurately is a game in itself, and Driller offers so much it’s a must for any Spectrum-owner.
96
A bold, admirable piece of software when it was launched almost a year ago. Driller has lost nothing in the meantime. The ST and Amiga may both have a good few solid 3D titles, but the "real world" feel of Freescape puts this one in a class of its own.
96
A bold, admirable piece of software when it was launched almost a year ago. Driller has lost nothing in the meantime. The ST and Amiga may both have a good few solid 3D titles, but the "real world" feel of Freescape puts this one in a class of its own.
96
The best Driller yet and a fine game by anyone's standards, this game looks great, moves well and is a joy to explore.
96
Amstrad CPCAmstrad Action (Dec, 1987)
Original and innovative gameplay that deserves financial and critical success.
96
Commodore 64Zzap! (Jan, 1988)
A unique 3D experience to be savoured at length.
96
Hard to believe you're only looking at a CPC display, what with the realism this one wrings out of it in places. It may take its time updating the screen, but it's worth the wait.
95
Commodore 64GamesCollection (Oct 31, 2007)
P.S. Chiunque riesca a risolvere l’enigma del settore 18 (l’ultimo, e vi sfido ad arrivarci), è pregato di farmelo sapere. Io dopo venti anni ancora ci sto impazzendo (ma sono un caso cronico).
95
DOSThe Games Machine (UK) (Jul, 1988)
This is one of the best PC games we have seen and, with its very useful load/save function, it should provide a substantial long-term quest of the first order.
95
Amstrad CPCThe Games Machine (UK) (Dec, 1987)
There is no music, which is unfortunate and the FX are little more than warning or explosive noises, but Drillre has first-time excitement and long term playability. Definitely not to be missed.
94
It matches up to all the more recent software and ST and Amiga versions are eagerly awaited. No-one has bettered it yet.
94
ZX SpectrumThe Games Machine (UK) (Dec, 1987)
At a time when innovation seems halted, Driller not only makes a welcome change but also an excellent one.
93
It may only be in mono, but the textures used in the display are still very effective and the screen redraws at a healthy speed making the game that much more playable.
92
Amstrad CPCComputer and Video Games (CVG) (May, 1991)
When the first Freescape game was released, the world and his uncle were extremely impressed by the combination of a real 3D environment and puzzling elements. The Amstrad version was the best 8-bit version with relatively fast 3D graphics and plenty to keep you at the computer. Depositing gas rigs has never been so much fun, so buy this game as soon as is humanly possible.
91
Atari STST Format (May, 1991)
Driller is a Freescape game - a solid 3D game world, where you have to work your way round, over, through, into and behind the building within. The screen update of these graphics is extremely quick and there's a wonderfully fluid feeling of real momentum. Gameplay is fast and furious and there's always a fresh surprise waiting for you around the corner. Sound is excellent too, with some very clear samples that leave you in no doubt when you've hit something or if you're under attack. At eight quid this game represents ravishing value for money. Check it out.
90
Amstrad CPCComputer and Video Games (CVG) (Jan, 1988)
Driller is definitely on of the best arcade adventure games to have hit the streets for ages. There is nothing I can say to downgrade this excellent piece of software even if I tried! Driller brings together all the magical ingredients that make a game stand out amongst the rest, such as astounding visuals, high adventure and compulsive gameplay.
90
ZX SpectrumComputer and Video Games (CVG) (Jan, 1988)
Driller is definitely on of the best arcade adventure games to have hit the streets for ages. There is nothing I can say to downgrade this excellent piece of software even if I tried! Driller brings together all the magical ingredients that make a game stand out amongst the rest, such as astounding visuals, high adventure and compulsive gameplay.
89
AmigaZzap! (Dec, 1988)
A superbly presented and totally captivating 3D experience.
85
Commodore 64Commodore Format (May, 1991)
These Freescape games are not everyone's cup of tea but as my aunt Edith says 'One man's meat is another man's two-veg...' or something like that. It's slow but then still waters run deep and there's certainly enough depth here to turn you into a scuba diver.
85
Amstrad CPCPower Play (Dec, 1987)
3D-Spiele wie „Koronis Rift“ und „Sentinel“ faszinieren mich. Auch „DriIler“ gefiel mir sofort. Obwohl die 3D-Darstellung nicht fließend ist (sie muß bei diesem Spiel auch gar nicht so schnell sein), kommt wirklich das Gefühl auf, als wäre man gerade auf Mitral. Liebe auf den zweiten Blick wurde es dann, als ich die vielen dreidimensionalen Puzzles entdeckte. Alles ist logisch aufgebaut und sehr oft überlegt man: Wie komme ich jetzt da rein? Wie schalte ich diesen Laser aus? Wie überwinde ich diese Mauer?
84
AmigaThe Games Machine (UK) (Dec, 1988)
Driller is a trifle outdated in the fast-moving computer industry - this is the only factor which prevents it being an excellent 16-bit game rather than a very good one.
84
Atari STPower Play (Jan, 1989)
Gerade durch die schnelle Grafik macht Driller noch mal so viel Spaß. Für jedermann, der gerne knobelt, ist das Programm zu empfehlen.
84
AmigaPower Play (Jan, 1989)
Gerade durch die schnelle Grafik macht Driller noch mal so viel Spaß. Für jedermann, der gerne knobelt, ist das Programm zu empfehlen.
83
Atari STThe Games Machine (UK) (Dec, 1988)
Driller is a trifle outdated in the fast-moving computer industry - this is the only factor which prevents it being an excellent 16-bit game rather than a very good one.
80
AmigaCompute's Amiga Resource (Aug, 1989)
Mouse skills are less important than problem-solving abilities: On this planet, not everything is what it seems. Perhaps I should also warn you that the puzzles are so deep the game has already inspired a clues book, available from the publisher.
80
Atari STAtari ST User (Dec, 1988)
The 3D graphics are excellent and the screen update rate is good too. The sound effects are fine, but sadly there doesn’t seem to be any musical soundtrack - pity. Driller is an excellent blend of good graphics and fiendish gameplay - I highly recommend it.
80
Commodore 64Computer and Video Games (CVG) (Dec, 1987)
Driller is definitely on of the best arcade adventure games to have hit the streets for ages. There is nothing I can say to downgrade this excellent piece of software even if I tried! Driller brings together all the magical ingredients that make a game stand out amongst the rest, such as astounding visuals, high adventure and compulsive gameplay.
74
DOSPlay Time (May, 1991)
Die Graphiken sind sehr gut, mit gefüllten Polygonen, viel Farbe und detailierten Fahrzeugen. Die Steuerung erfolgt sowohl über Maus als auch Tastatur. Obwohl das Spiel gut aussieht, fehlt es ihm am nötigen Schwung und Elan, auch die Bewegungen sind eher langsam.
74
AmigaPlay Time (May, 1991)
Die Graphiken sind sehr gut, mit gefüllten Polygonen, viel Farbe und detailierten Fahrzeugen. Die Steuerung erfolgt sowohl über Maus als auch Tastatur. Obwohl das Spiel gut aussieht, fehlt es ihm am nötigen Schwung und Elan, auch die Bewegungen sind eher langsam.
73
ZX SpectrumASM (Aktueller Software Markt) (Dec, 1987)
Aber auch als Besitzer eines Spectrum oder Schneiders kann man mit DRILLER absolut zufrieden sein, denn das Game wird - nicht zuletzt durch die guten Grafiken - nie langweilig und bietet neben der Strategie (eine Karte zu zeichnen ist unerläßlich) jede Menge Action, die im wahrsten Sinne des Wortes eine neue Dimension erfährt. Also Leute, ran an den Bohrer!
73
Amstrad CPCASM (Aktueller Software Markt) (Dec, 1987)
Aber auch als Besitzer eines Spectrum oder Schneiders kann man mit DRILLER absolut zufrieden sein, denn das Game wird - nicht zuletzt durch die guten Grafiken - nie langweilig und bietet neben der Strategie (eine Karte zu zeichnen ist unerläßlich) jede Menge Action, die im wahrsten Sinne des Wortes eine neue Dimension erfährt. Also Leute, ran an den Bohrer!
70
Atari STST/Amiga Format (Dec, 1988)
Far more could have been done with Driller to warrant a conversion, but these possibilities seem to have been large ignored.
65
Atari STThe One (Nov, 1988)
Identical to its Commodore cousin in almost every aspect (apart from the slightly weaker sound) this version suffers from the same drawbacks.
65
AmigaThe One (Nov, 1988)
But for me that excitement is missing from Driller. There's no tension, no buzz. It feels like a neat programming trick in desperate need of a good game idea. It's impressive, in many ways innovative, but ultimately soulless. Hopefully the sequel, Dark Side, will provide more edge-of-the-seat thrills.
56
AmigaCommodore User (Nov, 1988)
It is a shame, really. Driller could have been such a good game, had the programmers tried to write it for the Amiga and not done a simple conversion of all the other formats. After all, who wants a Spectrum game on their Amiga?
50
Commodore 64Commodore User (Jan, 1988)
After a plethora of pre-release publicity (cynics may well call it hype) proclaiming Freescape (TM) as the greatest thing since sliced bread, I was expecting something more than a stale loaf.