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Spellbound

Critic Score User Score
Commodore 64
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Atari 8-bit
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Amstrad CPC
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Description

Magic Knight's second game (after Finders Keepers) sees him travelling through time to rescue 8 people including his tutor Gimbal, who have become locked in time thanks to a faulty spell.

The game invented a whole new control system, essentially pioneering the use of icons and windows in adventure games. You control a pointing finger, which can be moved onto each of the menus to reveal sub-menus, which contain the main options for object manipulation.

All objects can be examined in detail, which produces a visual display of them, and possible clues as to their usage. You must look after your character's health and energy levels - carrying too many objects will progressively weaken him. You must also look after and direct the trapped characters once you locate them.

Screenshots

Spellbound ZX Spectrum Use the interface to interact with the world of Spellbound.
Spellbound Atari 8-bit I died. Game over.
Spellbound ZX Spectrum Options Screen.
Spellbound Amstrad CPC Examining Florin the Dwarf.

Alternate Titles

  • "Spellbound: A true Graphic Adventure" -- In-game title

Part of the Following Group

User Reviews

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Critic Reviews

Sinclair User ZX Spectrum Jan, 1986 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Computer and Video Games (CVG) Atari 8-bit Oct, 1987 9 out of 10 90
Amstrad Action Amstrad CPC Mar, 1986 90 out of 100 90
Your Sinclair ZX Spectrum Feb, 1986 8 out of 10 80
64'er Commodore 64 Jul, 1986 11 out of 15 73
Atari Gamer - XL-XE Game Review Edition Atari 8-bit Dec, 2013 7 out of 10 70

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Trivia

Sales

According to the magazine Retro Gamer (issue #1), the game was Mastertronic's #24 best selling game (152.378 copies).

Awards

  • Computer Gamer
    • February 1986 (issue #17) - Included in the list Spectrum Collection (the best Spectrum ZX games since 1985 by editorial staff choice)
  • Happy Computer
    • 1986 - Runner-up as Budget Game of the Year

Contributed to by Kabushi (132347) and Martin Smith (63067)