DescriptionSpellbound Dizzy is a continuation of the adventures of the egg and his friends, this time containing over 100 screens with individual names. Dizzy has trapped himself in a strange world whilst experimenting with a spell book, and must find his way out. Gameplay is mostly similar to the previous games, combining puzzle-solving and object manipulation with arcade-style jumps and hazard-dodging. Lateral thinking is required to decipher the riddles found on scrolls. There are also extra arcade sections on a runaway mine-cart and for a spot of scuba-diving.
- "Dizzy 5" -- Informal Name
Part of the Following Groups
|The fifth Dizzy platform/puzzle game||Commodore 64||Gary Smith (15)|
|Probably the best version of 'Spellbound Dizzy'||Amiga||Gary Smith (65)|
|Commodore Format||Commodore 64||Jul, 1992||82 out of 100||82|
|ST Action||Atari ST||Feb, 1993||77 out of 100||77|
|ST Format||Atari ST||Jan, 1993||71 out of 100||71|
|Commodore Format||Commodore 64||Dec, 1992||68 out of 100||68|
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TriviaThere are in fact two Spellbound Dizzy games. The one documented here was released on its own, for several systems, and contains over 100 screens. The other was included in the C64 compilation 'Dizzy's Excellent Adventures' and contains an entirely-different 25 screens.
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