User Reviews

The Absolute Pinnacle of Text Adventuring Atari ST kemmysunshine (12)

Our Users Say

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DOS 18 3.7
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Combined User Score 18 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Commodore 64Popular Computing Weekly (Jan 23, 1986)
The vocabulary is massive. The parser will accept such commands has "Take the fish out of Belbozs ear then eat it" or "Read the scroll. Write "Broken" on it. Open the garbage can and drop scroll into the can". The game is also rich n humour, casting the mind probe spell at various creatures will reward you with very witty and humourous responses. In conclusion this is another of those Infocom adventures worth buying an Atari or Commodore merely in order to play.
Commodore 64Computer and Video Games (CVG) (Apr, 1986)
If you like magic adventures with greater than usual depth, or have enjoyed Enchanter and Sorceror, then Spellbreaker will not disappoint. It follows in the footsteps of its predecessors, and if you like to exercise your grey matter, it is a must! How, how do I cure an ogre of hay fever?
Commodore 64Zzap! (Apr, 1986)
Nevertheless, Dave Lebling (co author of Zork and Enchanter) has done an excellent job. Dave was responsible for Suspect, a real tour de force of character interaction, and the influence of this game can be seen at all times in Spellbreaker, where the characters play a rather more significant role than in Sorcerer, for example. Yet another Infocom masterpiece - need I say more?
Amstrad CPCASM (Aktueller Software Markt) (Apr, 1987)
Aber auch ohne die (wohl etwas albernen) Hilfsmittel beeindruckt SPELLBREAKER durch seine dichte Atmosphäre. Zu beachten ist allerdings, daß SPELLBREAKER zu der schwersten Kategorie der Infocom-Adventures gehört, welches tatsächlich nur mit hervorragenden Englischkenntnissen zu lösen ist. Das in der ASM 3/87 als „harte Nuß“ beschriebene Infocom-Programm MOONMIST ist im Vergleich zu dem vorliegenden relativ harmlos. Die Rätsel sind dermaßen schwierig, daß selbst der Hersteller in einem seiner Prospekte warnt: „Warnuig, extremly challenging“. Für Adventure-Genies ist es aber eine reine Freude und eine echte Herausforderung.
AmigaAmiga Format (Nov, 1992)
[Compilation re-release] You really should try to tackle the other two games in this excellent trilogy first, because this is by far and away the most difficult of game that Infocom have ever produced. Hardened adventurers and fantasy heads will love it.
DOSSPAG (Oct 11, 1998)
Spellbreaker and Trinity have been mentioned in the same breath, and for good reason -- their plots have much in common, and there is a deft interaction between puzzles and story in each game that makes them just as absorbing for the narrative as for the challenge of the puzzles. A resounding conclusion to a somewhat uneven series, Spellbreaker deserves to be considered one of Infocom's very best.
Apple IITilt (Jul, 1987)
Cette aventure uniquement textuelle, comme tous les jeux de cette marque, est intéressante. Le scénario se tient bien, et la richesse du vocabulaire et la puissance de l'analyseur de syntaxe rendent le dialogue agréable.
MacintoshAll Game Guide (1998)
True to the Infocom style, this game is G-rated and contains no offensive material, just a complex and challenging adventure related completely in words.
DOSAdventure Classic Gaming (Dec 12, 1998)
Spellbreaker is the concluding chapter of the Enchanter trilogy, a spin-off from the Zork series. After defeating the evil warlock Krill in Enchanter and rescuing the great Belboz the Necromancer from the evil demon Jeearr in Sorcerer, you finally rise through the ranks in the Enchanter’s Guild and are now the leader of the Circle of Enchanters. In Spellbreaker, the world is threatened once again by an evil, magical force, and only the skillful use of magic by you can once again uncover and defeat this force.
Apple IITechtite (2000)
Fanboys may disagree, yet this was one of first goofs by Infocom; the other being the abysmally ended Infidel. Sorry to give away the ending to the game in this review, though the game hasn't been sold for years, so what's the difference? (even so, spoilers ahead!) This game put you up against game puzzles galore, only to find out the villain Oh, joy and rapture. The resulting climactic battle results in your destruction of all magic, leaving you with (ha ha) the final game "rating" of janitor. Supposedly, that's all you're qualified for, with no more magic left in the world. Correction : by 1985, there was no more magic in text adventures.