Spellbreaker Screenshots

User Screenshots

Amiga version

Title screen / Starting location

Amstrad CPC version

Opening screen/starting location

Amstrad PCW version

Game start
Council chamber

Atari 8-bit version

Game start
More information

Atari ST version

Starting location

Commodore 64 version

Starting location.

DOS version

opening screen
In most cases, when you die you will be saved by the sinister cloaked figure. One can only wonder what his motives might be...
Grabbed by the giant Roc (a mythological bird) and being carried to her nest.
Fixing the nasty old hermit's hut.
In this game, you can actually name objects, which is necessary to differentiate between the featureless white cubes as you gather more and more of them. These two are named "Moby" and "games" :)
Infocom really like references to "Alice in Wonderland" like this one... and no, you can't really follow the rabbit.
Provoking an Ogre's allergy. You'd better have an umbrella ready!
Bargaining with the greedy merchant.
One of the major puzzles in the game - the grid of octagonal rooms.
Turned into a grue... and doing what a grue can do best ;)
This must be the hardest puzzle ever seen in an Infocom game. You are guaranteed to have a headache after dealing with it.

Macintosh version

Council Chamber - intro
Reading my spell book
Council Chamber - intro finish
Guild Hall
Belwit Square
Learning gust of wind spell
Game save