Current MobyGoal: On our way to 3,500 documented Amiga games!
Title screen / Starting location
Opening screen/starting location
In most cases, when you die you will be saved by the sinister cloaked figure. One can only wonder what his motives might be...
Grabbed by the giant Roc (a mythological bird) and being carried to her nest.
Fixing the nasty old hermit's hut.
In this game, you can actually name objects, which is necessary to differentiate between the featureless white cubes as you gather more and more of them. These two are named "Moby" and "games" :)
Infocom really like references to "Alice in Wonderland" like this one... and no, you can't really follow the rabbit.
Provoking an Ogre's allergy. You'd better have an umbrella ready!
Bargaining with the greedy merchant.
One of the major puzzles in the game - the grid of octagonal rooms.
Turned into a grue... and doing what a grue can do best ;)
This must be the hardest puzzle ever seen in an Infocom game. You are guaranteed to have a headache after dealing with it.
Council Chamber - intro
Reading my spell book
Council Chamber - intro finish
Learning gust of wind spell
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