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ZX Spectrum
Amstrad CPC
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Solomon's Key is a clear conceptual influence for this action puzzler. Our hero must guide a ball through a level to the spot marked 'In', by creating and removing blocks to alter its path. The game is prevented from being a pure clone due to the ball, which moves automatically once activated, and can be controlled by using strategically-placed blocks.

Simply reaching the ball usually involves modifying the level layout using these bricks. There are enemies moving on fixed paths which must be avoided, and bonus items to collect. Also watch for bonuses such as invincibility, gravity-alteration and teleporting. You take time to rotate, so the controls aren't truly immediate. The ball takes 20 seconds to start moving, so use this time to plan ahead.


Spherical Commodore 64 Loading screen
Spherical Atari ST But it's rolled in no-man's-land
Spherical ZX Spectrum Lots of bonuses and potions here
Spherical Commodore 64 Puzzle #03

User Reviews

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The Press Says Commodore 64 Jun, 2005 10 out of 10 100 Amiga Jun, 2005 10 out of 10 100 Atari ST Jun, 2005 10 out of 10 100
Power Play Atari ST Mar, 1989 84 out of 100 84
Power Play Amiga 1989 84 out of 100 84
64'er Commodore 64 Sep, 1989 8 out of 10 80
Power Play Commodore 64 1989 77 out of 100 77
ASM (Aktueller Software Markt) Atari ST Apr, 1989 9 out of 12 75
The Games Machine (UK) Commodore 64 Aug, 1989 74 out of 100 74
ACE (Advanced Computer Entertainment) Amiga Aug, 1989 723 out of 1000 72


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  • Power Play
    • Issue 01/1990 - #3 Best Dexterity Game in 1989

Contributed to by Martin Smith (63107) and LepricahnsGold (84461)