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Spindizzy

MobyRank MobyScore
Commodore 64
...
3.0
ZX Spectrum
...
3.1
Amstrad CPC
...
3.9
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Description

As GERALD (Gyroscopic ExploRAtion Landing Device) you must explore 385 screens of Hangworld, using limited fuel. The game is viewed isometrically, which means that the controls are rotated through 90 degrees - this, coupled with the fact that many screens have huge gaps and diagonal paths, means that it's hard to get far at first. Falling off ledges loses you time, which is very limited to start with

Gerald must collect energy crystals throughout his journey - which can also be shortened by using a complex system of lifts. Sections you have travelled through are automatically mapped.

Screenshots

Spindizzy ZX Spectrum The startunbg screen has 4 exit routes, and 2 jewels
Spindizzy ZX Spectrum A rundown of how you did - not very well in this case
Spindizzy Atari 8-bit A narrow path.
Spindizzy Atari 8-bit You need to get up to the higher level to catch the jewel.

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User Reviews

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The Press Says

Happy Computer Commodore 64 1986 90 out of 100 90
Pixel-Heroes.de Commodore 64 May 17, 2011 9 out of 10 90
64'er Commodore 64 Aug, 1986 13 out of 15 87
Computer and Video Games (CVG) Atari 8-bit Jun, 1987 8 out of 10 80

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Trivia

1001 Video Games

Spindizzy appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Apple port

The game's designer Paul Shirley did not learn than an Apple port had been made until the 2000s, and he never received any royalties for it.

Awards

  • Happy Computer
    • 1986 - Best Dexterity Game of the Year
    • Issue 04/1987 - #7 Best Game in 1986 (Readers' Vote)
  • Power Play
    • 1987 - Best Atari XL Game '87

Contributed to by Lucefin (1432), Kabushi (121544) and Martin Smith (63155)