Spindizzy Worlds

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On it's most basic level, Spindizzy Worlds is, like its predecessor, similar to Marble Madness. Controlling GERALD, you must move through the isometrically viewed landscape (largely flick-screen on the ST). There are two skill levels; the harder one features more of the precarious ledges and falls of Spindizzy. Each one takes you to a different matrix of levels, which can be played in different orders and each consist of 10 screens, with a bonus level at the end.

You have limited energy, which can be recharged by collecting crystals. Fuel is limited, and is reduced by contact with hazards - generating a replacement GERALD takes time. There are many gates which are opened by running into spaces of the same colour. There are also aliens to avoid, and most movement is along thin slippery ledges with heavily inertia-based controls.


Spindizzy Worlds Atari ST A tough journey to this switch - I hope it's a key one....
Spindizzy Worlds Sharp X68000 Warps
Spindizzy Worlds Sharp X68000 Intro
Spindizzy Worlds Amiga Game starts

Alternate Titles

  • "Spindizzy II" -- X68000, PC-98 and Working title
  • "スピンディジー・ワールド" -- Japanese spelling

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User Reviews

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Critic Reviews

GamePro (US) SNES Dec, 1992 5 out of 5 100
ST Format Atari ST Dec, 1990 91 out of 100 91
ACE (Advanced Computer Entertainment) Amiga Jan, 1991 890 out of 1000 89
The One Atari ST Nov, 1990 88 out of 100 88
Amiga Power Amiga May, 1991 5 Stars5 Stars5 Stars5 Stars5 Stars5 Stars 83
N-Force SNES Oct, 1992 82 out of 100 82
Total! (Germany) SNES Aug, 1993 2.25 out of 6 75
Video Games SNES Sep, 1992 75 out of 100 75
ReVival SNES Jun 09, 2006 7 out of 10 70
ASM (Aktueller Software Markt) Amiga Dec, 1990 7.4 out of 12 62


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Package design

The design of the game's packaging was the result of a competition in Amiga Format magazine


  • Amiga Power
    • May 1991 (Issue #00) - #13 in the "All Time Top 100 Amiga Games"

Contributed to by Riemann80 (18326), wishbringer (5551), Kabushi (141380) and Martin Smith (63030)