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Spindizzy Worlds

MobyRank MobyScore
Sharp X68000
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On it's most basic level, Spindizzy Worlds is, like its predecessor, similar to Marble Madness. Controlling GERALD, you must move through the isometrically viewed landscape (largely flick-screen on the ST). There are two skill levels; the harder one features more of the precarious ledges and falls of Spindizzy. Each one takes you to a different matrix of levels, which can be played in different orders and each consist of 10 screens, with a bonus level at the end.

You have limited energy, which can be recharged by collecting crystals. Fuel is limited, and is reduced by contact with hazards - generating a replacement GERALD takes time. There are many gates which are opened by running into spaces of the same colour. There are also aliens to avoid, and most movement is along thin slippery ledges with heavily inertia-based controls.


Spindizzy Worlds Amiga Acronym explained
Spindizzy Worlds SNES "Gargoyle" stage
Spindizzy Worlds PC-98 Here you must collect all the balls in time
Spindizzy Worlds Amiga Dangers

Alternate Titles

  • "Spindizzy II" -- Working title

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User Reviews

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The Press Says

Computer and Video Games (CVG) Atari ST Nov, 1990 93 out of 100 93
ACE (Advanced Computer Entertainment) Amiga Jan, 1991 890 out of 1000 89
ACE (Advanced Computer Entertainment) Atari ST Dec, 1990 880 out of 1000 88
The One Atari ST Nov, 1990 88 out of 100 88
Power Play Amiga Feb, 1991 86 out of 100 86
Power Play Atari ST Feb, 1991 86 out of 100 86
N-Force SNES Oct, 1992 82 out of 100 82
Total! (Germany) SNES Aug, 1993 2.25 out of 6 75
ReVival SNES Jun 09, 2006 7 out of 10 70
ASM (Aktueller Software Markt) Amiga Dec, 1990 7.4 out of 12 62


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Package design

The design of the game's packaging was the result of a competition in Amiga Format magazine


  • Amiga Power
    • May 1991 (Issue #00) - #13 in the "All Time Top 100 Amiga Games"

Contributed to by Riemann80 (18288), wishbringer (5551), Kabushi (128188) and Martin Smith (63132)