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Spindizzy Worlds

MobyRank MobyScore
Sharp X68000
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On it's most basic level, Spindizzy Worlds is, like its predecessor, similar to Marble Madness. Controlling GERALD, you must move through the isometrically viewed landscape (largely flick-screen on the ST). There are two skill levels; the harder one features more of the precarious ledges and falls of Spindizzy. Each one takes you to a different matrix of levels, which can be played in different orders and each consist of 10 screens, with a bonus level at the end.

You have limited energy, which can be recharged by collecting crystals. Fuel is limited, and is reduced by contact with hazards - generating a replacement GERALD takes time. There are many gates which are opened by running into spaces of the same colour. There are also aliens to avoid, and most movement is along thin slippery ledges with heavily inertia-based controls.


Spindizzy Worlds Atari ST Acronym explained
Spindizzy Worlds Atari ST Game over
Spindizzy Worlds Atari ST The next matrix
Spindizzy Worlds Amiga Warp system

Alternate Titles

  • "Spindizzy II" -- Working title

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The Press Says

GamePro (US) SNES Dec, 1992 5 out of 5 100
ST Format Atari ST Dec, 1990 91 out of 100 91
Amiga Joker Amiga Dec, 1990 87 out of 100 87
Power Play Amiga Feb, 1991 86 out of 100 86
Power Play Atari ST Feb, 1991 86 out of 100 86
N-Force SNES Oct, 1992 82 out of 100 82
Total! (Germany) SNES Aug, 1993 2.25 out of 6 75


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The design of the game's packaging was the result of a competition in Amiga Format magazine
Contributed to by Riemann80 (18285), wishbringer (5552), Kabushi (121970) and Martin Smith (63162)