Published by
Developed by
Released

Platform
81
MobyRank
100 point score based on reviews from various critics.
3.9
MobyScore
5 point score based on user ratings.

Description

S.T.A.L.K.E.R.: The Shadow of Chernobyl is based on the famous science fiction novel Picnic on the Roadside (Piknik na obochine, 1977) by Russian writers Arkadi and Boris Strugatski. In the book, aliens have visited the Earth and left behind mysterious Zones which are extremely hazardous but also extremely profitable because the physical changes inside the Zones have altered the items left inside the Zone. These potential profits draw all sorts of people to the Zones and the people who go scavenging are called stalkers.

There is also a famous movie adaptation of the novel by Andrei Tarkovski, but the game actually is much closer in concept to the book although instead of having numerous Zones around the world, the game s focused around the Ukrainian town of Chernobyl, the site of the most severe nuclear accident in history. The story goes that in 2006 another incident of some sort happened and by 2012 the whole area is hazardous with mutated animals, bandits, soldiers who don't ask questions before shooting, and first and foremost, mysterious anomalies. These anomalies differ in their effects but they all have one thing in common - they are quite deadly. There are areas where the gravity is much stronger, others where the air is crackling with electricity, etc., and there is also the radiation to worry about.

The player is a stalker who lost his memory in an accident. After being rescued by another stalker, he discovers himself in a village located on the outskirts of the Zone, with only a single clue: he has a note in his PDA telling him to kill someone, another stalker.

The game plays as a FPS but with a 30 square kilometer playing area where the player is free to roam (assuming he can survive). There are also lots of NPC characters he can communicate with and in this sense the game plays more like an RPG, although there are no attributes or skills to improve. The player may also develop relations with NPCs. Helping them will boost his reputation with that particular individual, which may result in better items for purchase or information, while shooting at them will ruin his reputation and prompt the NPC (and his/her friends) to attack the player. Along with the main quest, the player can also complete side quests. Some of these quests have time limits, some do not.

The player has to carefully manage his inventory not only because is there a carrying capacity, but also his equipment degrades as they are used. The player can also use the items, called artifacts, altered by the anomalies to his benefit. They offer different kinds of bonuses, but usually (not all) have side-effects. For instance, an artifact could improve your bullet resistance but also increase your radiation level.

The game features ragdoll physics, destructible surroundings, HDR lightning, dynamic weather, day/night cycles, and multiplayer for up to 32 players.

Alternate Titles

  • "迷失地带" -- Chinese title (simplified)
  • "S. T. A. L. K. E. R.: Oblivion Lost" -- Working title
  • "S.T.A.L.K.E.R.: Cień Czarnobyla" -- Polish title
  • "Stalker" -- Common abbreviation

Part of the Following Groups


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User Reviews

Flawed as a genre hybrid; great as an experience Unicorn B. Lynx Bronze Star Contributing Member (64117) 4 Stars4 Stars4 Stars4 Stars4 Stars
S.T.A.L.K.E.R. is a great game, which unfortunately falls short of the mark for attaining “classic” status. Nick Drew (369) 3.86 Stars3.86 Stars3.86 Stars3.86 Stars3.86 Stars
This one creates history! SifouNaS (1213) 5 Stars5 Stars5 Stars5 Stars5 Stars
[v1.0] I don’t speak Russian, but I speak S.T.A.L.K.E.R. Indra was here... Bronze Star Contributing Member (13176) 3.71 Stars3.71 Stars3.71 Stars3.71 Stars3.71 Stars
It has flaws, but the unique gameplay and mesmorizing game world make S:SoC one of the most unique games in years. Kadath Bird (112) 4 Stars4 Stars4 Stars4 Stars4 Stars
The best game ever made, S.T.A.L.K.E.R. sets a new standard in the genre. Spartan_234 (426) 5 Stars5 Stars5 Stars5 Stars5 Stars

The Press Says

Gameplanet Apr 18, 2007 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
Games Master May, 2007 89 out of 100 89
Good Game Apr 17, 2007 8.5 out of 10 85
GameSpot Mar 19, 2007 8.5 out of 10 85
Gameslave UK Apr 14, 2007 8.5 out of 10 85
Maximum PC Jun 06, 2007 8 out of 10 80
FZ Apr 04, 2007 4 Stars4 Stars4 Stars4 Stars4 Stars 80
RPGWatch May 13, 2007 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Tap-Repeatedly/Four Fat Chicks Apr, 2007 4 Stars4 Stars4 Stars4 Stars4 Stars 80
2404.org PC Gaming Apr 18, 2007 7.6 out of 10 76

Forums

Topic # Posts Last Post
RPG? 22 Yashma
Aug 01, 2009
Play the 2004 build 4 Pseudo_Intellectual (34143)
Mar 04, 2009
S.T.A.L.K.E.R. cosplay 8 MichaelPalin Bronze Star Contributing Member (840)
May 14, 2008
Any plot guide yet? 2 St_Martyne Bronze Star Contributing Member (3563)
Sep 20, 2007
Patch it before you play it 2 Virgil (1637)
Sep 02, 2007

Trivia

At some point of the game, you find one PDA called "Gordon's PDA". Some people say you find it in some scientist's corpse, but it seems to be more random than that. Reading it, the owner tells how he was first in Black Mesa, then in some Russian town and then here in Ukraine. This is clearly a reference to the Half-Life series and the possibility of that series' protagonist Gordon Freeman visiting the zone as an stalker.

The funny thing is how Freeman looks like a total rookie trying to survive in the Zone, to the point that he even has to trade his crowbar for a can of food. The bottom line comes when you realizes that you have just killed Gordon Freeman (which is why you have his PDA), who hasn't been able to survive to the Zone after all.


This entry to the MobyGames database was contributed by Mortimer (76) on Mar 20, 2007.
 

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