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Star Trek: Away Team (Windows)

69
MobyRank
100 point score based on reviews from various critics.
2.9
MobyScore
5 point score based on user ratings.
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Description

After the events of the "Dominion War", Starfleet Command realized that not every problem can be solved by it's exploratory and scientific starships. Sometimes discreet inquiry by a special operations team may be needed. The USS Incursion is built to handle covert operations and is equipped with a holographic masking system enabling it to disguise itself as any ship in the known universe. With seventeen of the best hand-picked operatives in the Federation, Captain Marcus Refalian sets out to investigate strange happenings among a group calling itself the "Wardens" and the work of Klingon scientists. It's not long before the crew of the USS Incursion find themselves wrapped in a plot that threatens not only the Federation but potentially the balance of power throughout the galaxy.

Star Trek: Away Team is turn-based strategy game taking place in an isometric view. The gameplay is influenced by other titles such as Commandos and X-Com. Players must coordinate the crew to solve various scenarios without being discovered by the guards or security system. The first order of business on each mission is to select the away team members from the group of twelve experts, each with their own statistics and specialty skills. Players then guide their operatives towards their goals while avoiding detection and minimizing casualties. The enemy will have cameras, sensors, and patrols. If the team are discovered by a security system, there is usually a way to find the system terminal and erase the records. Enemies will pickup on sound but minimizing sound means slow movement. If combat breaks out, team members are equipped with a variety of weapons including phasers, disruptors, holographic decoys and mines to dispatch the foes.

Screenshots

Star Trek: Away Team Windows Commander Data tutors you through the first mission
Star Trek: Away Team Windows Team Selection screen (choose your Away Team carefully!)
Star Trek: Away Team Windows Using the Vulcan's Mind Meld ability
Star Trek: Away Team Windows Diplomatic Mission! Our team is negotiating with the Klingons. No need to holster the weapons though... (German Version)

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User Reviews

Star Trek meets Commandos Kasey Chang (3654) unrated
Like an odd-numbered movie. Terrence Bosky (5236) 2 Stars2 Stars2 Stars2 Stars2 Stars

The Press Says

ComputerGamers.com Apr 14, 2001 90 out of 100 90
Armchair Empire, The Apr 07, 2001 8.5 out of 10 85
Power Unlimited Jun, 2001 82 out of 100 82
PC Games (Germany) Mar 28, 2001 79 out of 100 79
PC Gameplay (Benelux) May, 2001 72 out of 100 72
GameSpot (Belgium/Netherlands) Apr 03, 2001 62 out of 100 62
GameSpot Mar 21, 2001 5.5 out of 10 55
Gamekult Apr 04, 2001 5 out of 10 50
Computer Gaming World (CGW) Jun, 2001 2.5 Stars2.5 Stars2.5 Stars2.5 Stars2.5 Stars 50
All Game Guide 2001 2 Stars2 Stars2 Stars2 Stars2 Stars 40

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Trivia

It would appear from the game that the character identified as Ivan Verov, the chief science officer of the starship Incursion, must be the ship's ranking specialist in the nuts and bolts of stealth technology and small arms. We know from the manual and gameplay that he made a large contribution to the technology of the Incursion's holographic masking system, and that he alone has the skill to understand, use, and improve upon the personal cloaking suit used by Romulan officers. Even though it is never explicitly stated that he is the chief armorer, there is sufficient evidence from mission briefings to be able to conjecture that he in fact designed the sniper rifle weapons system, man-portable land mines, and other ordnance. The manual states that he was born somewhere in central Russia and that he was a child prodigy. One of the most interesting details is that many of the times when you click on Verov in the game, he responds in Russian: "Tovarisch?" ("Comrade?") and when you issue orders, often he answers "Da, Comrade" in English.

Judging by the trends of the present day, it does not seem very plausible that Verov would be using the term "Comrade" in the 24th century. "Comrade" is today regarded as a definitively socialist term, left over from the Soviet Union. Today, most Russians do not care for it, and it is at least officially discouraged by the current Russian government. Now one tends to use "gospadín/gospajá", "Mr./Mz." What is especially amazing is how much of a reversal of policy it is to use "gospadín/gospajá," because it was once a term of address of Imperial Russia, when those terms meant "gentleman/gentlewoman." After the October Revolution in 1917, those terms were despised by the Soviets.

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DaHero (868) added Star Trek: Away Team (Windows) on Mar 18, 2001