DescriptionStarfleet Command is attempting to contain a rapidly growing Federation mutiny in the Sagittarius Arm. Every Federation starship set to discover the nature of the problem has also mutinied and joined the Klingons. To avoid the mutiny spreading to the entire Federation, Starfleet plans to wrap the entire area in a Klein Sphere, sealing it off forever.
In a last attempt to find out what is happening, Starfleet sends in the Enterprise before the Sphere is set up. Its five year mission is to attempt to discover what is causing the defections, and hopefully stop them. If you fail in your mission, the Sphere will be made permanent, if you succeed the Sphere will be dropped, avoiding a potential war with the Romulans.
The game is basically a graphical adventure with some real-time combat and piloting. The game progresses by flying to planets, beaming down on them, and retrieving any items you find. There are several possible solutions to the game, with clues found along the way.
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Part of the Following Groups
|Great idea, moderate execution||Atari ST||Maury Markowitz (248)|
|ASM (Aktueller Software Markt)||Atari ST||Nov, 1987||11 out of 12||92|
|Computer and Video Games (CVG)||Atari ST||Jun, 1987||9 out of 10||90|
|Happy Computer||Atari ST||May, 1987||84 out of 100||84|
|Power Play||Atari ST||Dec, 1987||8 out of 10||80|
|ACE (Advanced Computer Entertainment)||Atari ST||Feb, 1988||764 out of 1000||76|
|The Games Machine (UK)||Atari ST||Feb, 1988||71 out of 100||71|
|The Games Machine (UK)||Commodore 64||Jan, 1989||69 out of 100||69|
|Power Play||Commodore 64||Mar, 1989||66 out of 100||66|
|ACE (Advanced Computer Entertainment)||Commodore 64||Feb, 1989||648 out of 1000||65|
|Computer Gaming World (CGW)||Atari ST||Oct, 1988||Unscored||Unscored|
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- Power Play
- 1987 - #3 Best Atari ST Game '87