Star Wars: Droids Screenshots

User Screenshots

Amstrad CPC version

Title screen.
Let's go.
Other droids.
Headbutting doesn't help.

Commodore 64 version

Loading screen
You can play a Space Invaders clone while the game is still loading.
Droid approaching
Play a short version of Simon
Enemies from both directions at once is quite a problem due to the messed up controls.

ZX Spectrum version

This screen displays as the game loads
The main menu. Here the player selects their controller preference
The player must select the appropriate icon from the bottom of the screen, move left, move right, up, down, fire etc and then press the FIRE key. The droids will stop moving once the key is released
Here the droids can walk through the force field, presumably because they have collected a blue pass key
The TV screens show the current level. The red wall is a lift and a puzzle must be solved before it can be used
keys 1-7 activate lights 1-7. The game flashes 4 random sets of lights and the player must repeat the sequence
Enabling sound is recommended here because the same note can be played twice in succession. The puzzle can be repeated as often as necessary
A lot of the game is spent walking along corridors like this
This lift requires the same light sequence puzzle to be solved before it can be used
Now on level 2, the mining level
This seems to be impassable, back the other way