User Reviews

A fun game! Nintendo 64 darthsith19 (70)

Our Users Say

Platform Votes Score
Nintendo 64 12 4.0
Windows 14 3.7
Combined User Score 26 3.8

Critic Reviews

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Nintendo 64The Video Game Critic (May 18, 2005)
If you enjoyed Rogue Squadron, you'll flip over this Episode One-inspired title, set on the planet of Naboo. In addition to excellent dog-fighting action, many stages feature ground-based combat between floating vehicles. Battle For Naboo's graphics feature beautiful cities and scenic landscapes inspired by Episode One, and the explosions are among the best I've seen on the N64.
Nintendo 64GamePro (US) (Dec 19, 2000)
The virtual descendent of Rogue Squadron, Battle for Naboo shares many traits with its Star Wars kin: exciting aerial combat, sturdy controls, and an absorbing story line. Star Wars faithful and those just interested in fun gameplay won't be disappointed.
WindowsGame Vortex (2001)
In conclusion, Star Wars: Battle for Naboo is one of the most enjoyable arcade/action games out there and LucasArts and Factor 5 have a lot to be proud of. They took a great game like Rogue Squadron and improved it. Maybe for their next version, they will have added multi-player options and the 3D radar. These things will only add to the replay ability of Star Wars: Battle for Naboo!
Nintendo 64IGN (Dec 15, 2000)
Battle for Naboo doesn't waste its time holding your hand in the first few levels. You're thrown into fierce fight sequences and ordered to complete objectives without question. This is all for the better, because the control and gameplay is so intuitive that you wouldn't want to spend your time crusing around a training room learning how to steer. Surprisingly, though, I find the later levels to be the most enjoyable.
Nintendo 6464 Power / big.N / N Games (Feb, 2001)
So ist Battle for Naboo also kein Alibispiel mit großem Namen, sondern ein vollwertiges Actionspiel, das wunderbar aussieht und in der Welt der Film-Software-Umsetzungen eine absolute Ausnahmestellung einnimmt.
Nintendo 64Game Informer Magazine (Jan, 2001)
Sharing the same Episode I hangover as me, I’m sure most of you are ready for another entry in the prequel saga. LucasArts has already beat the Episode I property to death, and the sad truth is, we still have another year and a half to wait until we see a 12-year-old Boba Fett cry like a baby when Obi-Wan lays the smacketh down on his pappy. In the meantime, LucasArts appears to be bound to the Episode I license ever so tightly, and we’ll probably see another handful of games based on this movie. The latest addition to the ever-expanding Episode I library, which will more than likely be LucasArts' last hurrah for Nintendo 64, is developed by my favorite Star Wars game manufacturer, Factor 5.
WindowsGamer's Pulse (Apr 05, 2001)
In conclusion, Naboo is a fun little arcade romp, especially if you like Star Wars and especially Episode 1. If you don’t like arcade shooters, don’t bother.
Nintendo 64Nintendo Life (Jun 01, 2013)
Star Wars Episode I: Battle for Naboo is a work of technical wizardry: It sounds and looks fantastic for its era, to the point that it is clearly one of the Nintendo 64's visual tour de forces. Being able to use a variety of land, sea and air vehicles makes for an interesting gameplay experience, although there are a few issues when it comes to control. It may be short, but it approaches the source material in an intelligent manner, focusing on what makes Star Wars the space opera epic it is: the battles. The final product is a game that does justice to both the N64 and the franchise.
WindowsGameSpy (Apr, 2001)
Is Battle for Naboo an original title? Heck no. Is it a complex title? Certainly not. But is it loads of fun? You bet. If you're looking for realistic space combat, search elsewhere. However if you're looking for a fun and fast-paced game based in the Star Wars universe, look no further.
WindowsGameZone (Mar 30, 2001)
This is not the kick ass in your face Star Wars title we’ve been waiting for from LucasArts. Remember the good old days? Remember how good Jedi Knight was? Remember how engrossing the story arc for Tie Fighter was? Unfortunately I’ve heard Obi Wan Dark Forces 3 has been canceled. Let us hope that Battle for Naboo is just to hold us over until the mother of all SW games is released. For the time being, we will just have to wait for Max Payne.
WindowsIGN (Mar 19, 2001)
The point is, however, Battle for Naboo is a focused single-player experience, and should be thought of as that. If you liked Rogue Squadron you'll definitely enjoy Battle for Naboo. Outside of that there's little titles that compete with this genre on the PC right now, so it's recommended you pick this title up if you're interested in a little arcade space fighter action. It's not the deepest game in the genre, but it's still a lot of fun in short bursts.
Nintendo 64GameSpot (Dec 22, 2000)
There is no doubt - Battle for Naboo shows the age of the Rogue Squadron engine. But it also shows that this old dog can still run. Even with the graphical faults and the general lack of innovation over its predecessor, Battle for Naboo is still a fun mission-based shooter, as well as one of the best Episode I titles to hit the market yet.
Nintendo 64Video Games (Jul, 2001)
Neben der leicht verbesserten Präsentation mit etwas weiterer Sichtweite als noch in Rogue Squadron und feineren Polygon-Modellen verblüfft vor allem der Soundtrack: Factor 5 schaffte es gekonnt, viele der orchestralen Original-Tracks in feiner Surround-Qualität auf Modil zu verewigen. Eine tolle Sprachausgabe in den Mission-Briefings sowie massig Funkfeuer während der Einsätze erfreuen das Ohr des Spielers. Für Star-Wars-Fans ein durchaus interessantes Produkt, für den Otto-Normal-Space-Cowboy dürfte das Gameplay jedoch auf Dauer etwas zu eintönig sein.
WindowsGameplay (Benelux) (Apr 30, 2001)
Je moet meegaan met je tijd. Dit spel is niet eens beter dan het twee jaar oude Rogue Squadron!
WindowsPC Player (Germany) (Apr, 2001)
Das war er also, mein erster Test für die PC Player. War doch gar nicht so schlimm — zumal ich Battle for Naboo ja schon auf dem Nintendo64 (für die Video Games) getestet habe. Ein Vorteil für mich: Beim PC-Test war ich nun bei weitem nicht mehr so enttäuscht wie damals. Denn mit Battle for Naboo wird mein PC zum X-Tausend-Mark teuren N64-Emulator. Gleiches Spiel, gleiche Missionen, gleiche Macken ... Neben der verhunzten Kameraführung und dezent schwammigen Steuerung stört mich nun vor allem die Technik: Auch wenn die Texturen jetzt höher aufgelöst sind — fade bleibt fade. Über die arg beschränkte Sichtweite will ich gar nicht weiter reden. Nur für Fans.
WindowsPower Unlimited (Jun, 2001)
Battle For Naboo is recht-toe-recht-aan arcade stijl maar leunt wel erg veel op Rogue Squadron. De game is bovendien veel te kort en biedt ook daarom te weinig waar voor z'n geld.
65 (Apr 20, 2001)
En résumé, si Star Wars : Battle For Naboo s'avère un titre assez plaisant durant les premières minutes de jeu on parvient toutefois assez rapidement à saturation. Les fans y trouveront probablement leur compte alors que les autres n'y verront qu'un jeu de shoot avec l'Episode 1 pour background.
WindowsComputer Gaming World (CGW) (Jun, 2001)
But like I said, it’s a Nintendo 64 port. Ah, why am I wasting my breath? If LucasArts or Factor 5 had decided to bolster NABOO’s graphics and AI instead of maximizing their profit margins, you’d be all over this game. Too bad they didn’t.
WindowsGameStar (Germany) (Apr, 2001)
Mir kommt es so vor, als hätte Factor 5 für Battle for Naboo das zwei Jahre alte Rogue Squadron aus dem Keller gekramt und nur hier und da ein paar Texturen ausgetauscht. Die verstaubte Grafik ist inzwischen auch für Fan-Augen eine mittelschwere Beleidigung. Außerdem ging der Atmosphäre-Bonus von Star Wars größtenteils flöten: Statt als heldenhafter Jedi-Ritter Luke Skywalker imperiale TIE Fighter zu zerbröseln, kämpfe ich nun völlig uninspiriert als namenloser Naboo-Offizier gegen Kanonenboote der Handelsföderation. Da auch das äußerst simple Spieldesign und die träge Steuerung zur dunklen Seite der Macht tendieren, können Sie die Befreiung Naboos getrost den Filmhelden überlassen.
WindowsGame Over Online (Mar 22, 2001)
When the Trade Federation has been thwarted and the celebration in Theed begins, Battle for Naboo fails to elude the recent Star Wars curse. While it offers a nice array of vehicles and mission locales, and a handful of intense battle sequences, the bright spots are few and far between. The clunky controls, limited radar system, lacklustre presentation and repetitive gameplay all contribute to a game that would have been better off staying on the N64. The future looks bright for the Star Wars franchise, now that LucasArts has teamed up with the likes of Ensemble Studios, BioWare and Verant Interactive, but the present, at least for PC gamers, remains cloudy.
WindowsGame Revolution (Mar 01, 2001)
But even with its shortcomings, Battle for Naboo is pretty fun. Maybe it's the whole ambience set by the slick graphics and powerful sound, but for having so many complaints, I keep going back for more. So if the Alliance is lagging on sending you that acceptance letter, and your droid is getting a little antsy, this may tide you over for a while.
WindowsActionTrip (Mar 28, 2001)
Finally, I guess it's up to you to decide whether or not you should spend any money on a game that can be completed in a few hours time. You will have fun, I guess, but it simply won't leave enough of a lasting appeal for you to play it again, or for that matter to recommended to someone else.
50 (UK) (Mar 25, 2001)
It's fun while it lasts, but sadly that isn't very long, and with a £30 price tag, no multiplayer support and little reason to go back and play through the campaign a second time, Battle For Naboo is terrible value for money. For the same price you can pick up the entire Star Wars trilogy on video - it lasts twice as long as this game and is more likely to get played again...
WindowsGamezilla (Apr 12, 2001)
This game is a direct sequel to Rogue Squadron. I'll go so far as to say that this game for the Star Wars prequel follows in the same line -- it seems that the developers at LucasArts stepped back in time while technology stepped forward. Nothing original, same old same old. Sorry, George, can't say I'm impressed. If you are a diehard Star Wars fan -- if you bought every Episode 1 toy and game AND enjoyed them all -- this is your game. If you loved Rogue Squadron and still play it on a regular basis, this game is for you. For everyone else, I guess we can wait for the next episode in the Star Wars saga -- and the next LucasArts flight combat game.
WindowsSvenska PC Gamer (May, 2001)
Det första du stöter på när du startar LucasArts senaste spel är en animerad modell av Jar Jar Binks som vandrar över skärmen. Detta måste ses som en varningssignal att något är ohyggligt fel. Alla som har följt LucasArts utveckling den senaste tiden är dock vana vid att inte ställa för höga krav. Utvecklarna som en gång var kända för hög kvalitet har hamnat i en svacka och Battle for Naboo är definitivt inte ett steg i rätt riktning.
46 (Sep 18, 2002)
I think developers still think that a movie license makes a good game so I'll say this : Reality check ! Games based on movies tend to suck, so if you still want to create a license-based game, then better make sure you put ALOT of effort in it and DON'T release a game that looks like it's made in the first half of 1990 !
WindowsPC Action (Apr 29, 2001)
In der Rolle des jungen Lieutenants Gavyn Skyes bieten Sie heldenmutig in einem Ihrer sieben Fortbewegungsmittel, wie dem Gian-Speeder, den Robotern die Stirn. Über 15 Missionen gilt es zu bestehen, in denen Sie je nach Situation Ihren fliegenden Untersetzer wechseln. Grafisch wartet Star Wars - Battle for Naboo zwar mit einer Vielzahl von Effekten auf, die aber technisch absolut veraltet sind und das Spiel als Nintendo-64-Konsolenumsetzung entlarven. Nur für Star Wars-Fans ansehnlich.
WindowsGamekult (Mar 30, 2001)
Quelles différences avec Rogue Squadron ? Franchement, à part les musiques et les décors vite relookés façon Episode I, il n'y en a aucune ! Ah si... Trois années ont passé ! Factor 5 et LucasArts Entertainment proposent avec Battle for Naboo une conversion de la N64 sans modifications (mais là n'est pas le problème), un shoot-them-up à la prise en main immédiate mais sans grande prétentions dans l'univers de Star Wars (là n'est toujours pas le problème). Au final, Battle for Naboo s'avère identique à Rogue Squadron (voilà le problème!) et la question n'est pas l'intérêt du jeu mais l'intérêt de le ressortir à nouveau...
WindowsPC Games (Germany) (May 07, 2001)
Auf dem Nintendo 64 dürfen Sie schon seit geraumer Zeit in die Rolle des Leutnant Gavyn Sykes schlüpfen, der im Episode 1-Hintergrund gegen Battle Droids kämpft. Die PC-Version ist vom Spielablauf identisch, aber schludrig umgesetzt: Die Grafik ist trotz 3D-Beschleunigung hoffnungslos veraltet, Texturen sind Mangelware und Explosionen wirken künstlich. Auch bei der Steuerung muss man Abstriche machen: Ohne den Analog-Stick des Konsolenvorbildes lenken Sie die verschiedenen Raumer durch die bunten Landschaften, als hätten Sie schon zwei Promille intus.