The first expansion to the Star Wars Galaxies
This addition focuses on space and adds real-time space combat to the SWG universe. Players can fly as Rebels or Imperials, and continue the Galactic Civil War when off-planet. Players can also choose to fly as a Freelancer, with their faction decided by the trainer they choose (flying as either Corellia or Naboo security forces, or as one of Jabba's smugglers).
Many classic ships are available to fly - including the TIE fighter, TIE Advanced (Vader's ship), Y-Wing, X-Wing, and the KSE Firespray (Boba Fett's ship from Empire Strikes Back
). Other famous, non-controllable ships include the tri-winged Imperial shuttle, the Corellian Corvette (Leia's Tantive IV
from the opening scene in A New Hope
) and even a massive Star Destroyer that can be attacked and destroyed inside a PvP battleground.
Ace pilots earn the ability to fly massive "player-on-board" craft appropriate to their faction, such as the YT-1300 (Millennium Falcon
) for Freelancers. These ships have interiors that allow grouped players to move around inside, store items, or even man turrets and fix systems damaged during combat.
Each pilot profession has three unique story-driven series of missions, with a different series of trainers (some of which are notable Star Wars
characters) that lead you from rookie pilot to ace. The expansion also adds four new player professions that directly support starship combat and starship construction, and two new player races - Ithorians ("Hammerheads" in A New Hope
) and Sullustans (Lando's co-pilot in Return of the Jedi
- "星球大战银河风暴：光速飞行" -- Chinese spelling (simplified)
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The KSE Firespray (Boba Fett's ship from The Empire Strikes Back
) was the rarest ship in the game upon release. It could only be crafted by players who had mastered the Shipwright profession, and even then, a schematic had to be assembled from 8 separate disk fragments. These disk fragments were generated randomly when a Shipwright used the new "reverse engineer" process to deconstruct and enhance looted ship components.
If you were the luckiest person in the world, you would have to reverse engineer about 800-1000 components to get a complete set of blueprints. But since the generated disks and their appearance was random, it was far more likely that a single Shipwright would never generate the full set of 8 by themselves (i.e. without trading for missing disks) in their entire career.
This entry to the MobyGames database was contributed by Audacon (48)
on Jan 09, 2005.