Star Wars: Return of the Jedi

Critic Score User Score
Amstrad CPC
...
2.8
Arcade
...
3.3
BBC Micro
...
5.0

User Reviews

There are no reviews for this game.


Our Users Say

Platform Votes Score
Amiga 9 3.3
Amstrad CPC 3 2.8
Arcade 5 3.3
Atari ST 2 4.0
BBC Micro 1 5.0
Commodore 64 4 2.9
ZX Spectrum 4 3.2
Combined User Score 28 3.3


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
90
Atari STAtari ST User (Dec, 1988)
Unfortunately my pre-production copy does not have any sound. However, judging from the previous games, I can't foresee any faults with this part of the product, and you can expect music, explosions‘, zaps and perhaps digitised speech too. A nice ending to this series of games, with a good conversion from the arcades which will keep you hooked to your ST for hours. If you are a fan of these coin-ops you’ll enjoy this version.
85
Jedi is a marvellous combination of slick graphics, digitised film speech, blasting action and frantic flying. It has turned out as the best of the three Star Wars games because it lends itself more easily to computers, whereas the vectors were more of a coin-op speciality.
85
A terrific coin-op conversion with plenty of frantic flying and blasting. Good sound and good graphics complement the equally good gameplay, making the most enjoyable of the Star Wars trilogy of games.
82
Colourful, fast graphics and adequate sound effects. The control is a bit iffy at times (as is the collision detection) but it's still a great conversion.
80
ArcadeThe Atari Times (Nov 19, 2004)
And of course, you repeat everything (if you get that far) over and over until you lose your last life. At least the control is a dream, due to the same flight yoke that was used in the original Star Wars coin-op, even though some of the graphics aren't proportional (i. e. T.I.E. Interceptors being about half the size of the Falcon, yeah right!), I thought they were pretty good (even if they weren't vector; sheesh), and you can't beat the sounds, especially the samples. Just try it out on the emulator, since it's probably extremely difficult to physically locate a machine nowadays; probably the only one of this trilogy of games that you'll be able to find anywhere will be the original Star Wars. And may the hairballs of a million Ewoks be with you if you hate this game.
79
Amstrad CPCComputer and Video Games (CVG) (Apr, 1991)
The original Atari coin-op was moderately entertaining, and this conversion manages to hit the mark quite effectively. It's rather nippy with smooth arcade action, appealing (if blocky) graphics but, alas, is let down pretty awful sound. Still if you enjoyed the coin-op, you'll love this.
77
Atari STThe Games Machine (UK) (Feb, 1989)
Zaxxon-style scrolling is not a speciality of the ST, but Jedi's is admirably executed, if a little rough around the edges. Colour is used to good effect and characters are well defined (the Falcon doesn't look much like its cinematic brother though). Crackly speech is present, but doesn't play as prominent a role as in the previous two games.
75
Amstrad CPCThe Games Machine (UK) (Feb, 1989)
Featuring the best 8-bit presentation, Amstrad Jedi uses colour to great effect, although scrolling is slow and awkwardly-executed. Some graphics are crude - George Lucas may be dis-concerned to see Luke riding a vacuum cleaner through Endor's forests. Gameplay is good enough to make Jedi one of the better Amstrad games around.
73
Commodore 64The Games Machine (UK) (Feb, 1989)
The third in the trilogy adopts a scrolling, solid-graphic technique - bread and butter for the C64 - rather than utilising vector graphics. The result is a smooth, fast game - the most playable of the 8-bits. Sober to look at due to the dull colours used and with strangely quiet sound, Jedi is nonetheless considerably better than were parts one and two.
72
ZX SpectrumComputer and Video Games (CVG) (Dec, 1988)
The presentation is up to Domark's usual high standards, with a choice of three difficulty levels, demo mode, high score table etc. Return of the Jedi is probably not as good a game as either of its predecessors, but it is a good conversion and an adequate game in its own right.
72
Atari STST/Amiga Format (Jan, 1989)
The game must be one of the fastest scrolling shoot-em-ups around. Unlike the majority, scrolling takes place in a diagonal direction on all the screens giving an unusual view of the gameplay. But for all its speed and addictive qualities the game doesn't have the graphical imagination to make it a winner.
71
ZX SpectrumThe Games Machine (UK) (Feb, 1989)
The necessity for precise control and persistent, accurate enemy bikers make the Spectrum Jedi the hardest of the lot. What it lacks in colour it makes up for in smooth scrolling and great presentation. A good game with which to end the trilogy.
70
ZX SpectrumYour Sinclair (Jan, 1989)
Graphically the game is quite neat. The scrolling is fast and smooth, and the sprites are nicely animated. The control response is very good too. In fact it's all quite addictive - for a while - but the only real problem is substance, or rather lack of it. If you're looking for something to while away a bit of time then you could do worse than Return Of The Jedi, but if you're looking for something a bit more 'special' then maybe this isn't for you. It's not awful by any means, but then again it ain't brilliant either. Ho hum.
68
Atari STASM (Aktueller Software Markt) (Dec, 1988)
Als traurigen Schlußkommentar kann ich die Ergebnisse meines Tests wohl nur so zusammenfassen: Die ST-Fans erhalten ein durchschnittliches Actionspiel, die Besitzer der diversen 8-Bitter sollten sich RETURN OF THE JEDI nochmal auf Video oder im Kino reinziehen - dabei kommen sie sogar noch billiger weg.
67
Atari STComputer and Video Games (CVG) (Dec, 1988)
The presentation is up to Domark's usual high standards, with a choice of three difficulty levels, demo mode, high score table etc. Return of the Jedi is probably not as good a game as either of its predecessors, but it is a good conversion and an adequate game in its own right.
66
AmigaThe One (Dec, 1988)
Expect to see a version of Return Of The Jedi almost identical to that on the ST, with the only minor differences being slightly enhanced sound and speech.
66
Atari STThe One (Dec, 1988)
There's no doubt that Return Of The Jedi is a good conversion of the arcade machine. The problem is that it isn't a great game because the coin-op wasn't particular good in the first place.
66
Commodore 64Commodore Force (Aug, 1993)
Taking a detour after the vector based prequels, ROTJ is a diagonally scrolling shoot/avoid-em-up. It's jolly enough for a while, and helped a lot by the tie-in, but never aspires to greatness.
61
Commodore 64Zzap! (Feb, 1989)
The game captures little of the coin op original: rubbish sound, bland graphics and unappealing gameplay. When are Domark going to get some brilliant programmers in to do their conversions? This is just another average blast.
58
Commodore 64Commodore User (Jan, 1989)
The first two games fared averagely on the 64 because they were vector graphics only, and the 64 isn't very well equipped insofar as vectors are concerned. This one will fail because it isn't much fun.
52
Commodore 64Games Preview (Jan, 1989)
Grafikken er ikke noget at skrive hjem om - bortset fra Walkeren der er virkelig velanimeret - og lyden er meget begrænset og ikke særlig inspirerende. Begge disse ting kan vel overleves, men hvad værre er; spillet er gudhjælpemig fyldt med fejl! Return of the Jedi biiver derudover meget hurtigt kedelig, da underspillene er ret lette at gennemskue - og så kan man bare hver gang.
51
AmigaGames Preview (Jan, 1989)
Grafikken her er stort set identisk med arcade-maskinen (hvilket dog ikke siger så meget), og lyden er heller ikke værst. Men spillets ide, er der selvfølgelig ikke rokket ved. Desværre.
49
Commodore 64Power Play (Jan, 1989)
Die “Jedi-Ritter“ sind auf dem C64 wohl eher Ritter der traurigen Gestalt, denn grafisch sieht das Ganze ziemlich übel aus. Auch das Spielgefühl ist eindeutig schlechter als auf dem ST.
48
Commodore 64ASM (Aktueller Software Markt) (Dec, 1988)
Als traurigen Schlußkommentar kann ich die Ergebnisse meines Tests wohl nur so zusammenfassen: Die ST-Fans erhalten ein durchschnittliches Actionspiel, die Besitzer der diversen 8-Bitter sollten sich RETURN OF THE JEDI nochmal auf Video oder im Kino reinziehen - dabei kommen sie sogar noch billiger weg.
45
Amstrad CPCASM (Aktueller Software Markt) (Dec, 1988)
Als traurigen Schlußkommentar kann ich die Ergebnisse meines Tests wohl nur so zusammenfassen: Die ST-Fans erhalten ein durchschnittliches Actionspiel, die Besitzer der diversen 8-Bitter sollten sich RETURN OF THE JEDI nochmal auf Video oder im Kino reinziehen - dabei kommen sie sogar noch billiger weg.
43
ZX SpectrumComputer and Video Games (CVG) (Mar, 1991)
The third in the trilogy. Jedi differs from the other two insofar as it uses a Zaxxon-style viewpoint rather than vector graphics, but even so, this Speccy conversion of the Atari coin-op is dull, repetitive, and not a whole lot of fun. Recommended to fanatics of the films and the coin-op only.
30
Atari STPower Play (Nov, 1988)
Zugegeben, das Scrolling der ST-Version ruckelt ganz schön. Aber anders als bei vielen Action-Spielen stört das hier nicht so sehr. Das Spieltempo ist derart flott, daß man dieses Ruckeln ganz vergißt. Das Programm gefällt mir deswegen so gut, weil die Gegner sich recht intelligent verhalten und nicht einfach sture Formationen fliegen, wie bei vielen anderen Actionspielen jüngeren Datums. Die “Rückkehr der Jedi-Ritter“ ist nicht sehr einfach; auch geübte Spieler werden nicht auf Anhieb den ersten Level schaffen. Die einzelnen Phasen sind zwar nur mäßig abwechslungsreich, machen aber durch die wechselnden Angriffstaktiken immer wieder Spaß. Die Jedi-Ritter sind somit ein würdiger Abschluß der Star-Wars-Serie.