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Broderbund restored my faith in arcade conversions. The Amiga port was fast, smooth, and contained all of the sampled text of the original plus all of the cinematic music. With a good stereo, you can once again imagine yourself in the dark of space protected only by the glass of your X-Wing's cockpit and perhaps a small droid in the rear. Sure, X-Wing gives you the full range of missions to make you feel like a pilot in the Rebel Alliance, but only Star Wars: The Arcade Game puts me in the flight helmet of Luke Skywalker himself.
Amstrad CPCComputer and Video Games (CVG)
A good conversion with lots of blasting but so-so sound. Tends to get a bit repetitive after a few plays, unfortunately.
Commodore 64Your Commodore
The commie 64 version is a bit too slow for my liking. This doesn't mean that it's any easier, or that the graphics are any worse (they are nigh-on identical) but the speed of the game reflects badly on the playability, and it has a very high yawn factor.
Atari STHappy Computer
Den Programmierern ist eine saubere und schnelle Umsetzung gelungen, die sich nur geringfügig vom Automaten unterscheidet. Lediglich die Soundeffekte sind nicht originalgetreu. Davon abgesehen bekommt man eine schnelle, fast perfekte und lohnende Automatenumsetzung, die lange Spaß macht.
Atari 2600The Video Game Critic
Casual gamers may not be impressed, but Star Wars aficionados will certainly appreciate this ambitious cartridge.
Leider ist die Steuerung per Tastatur ziemlich schwammig. Besitzer einer Maus oder eines Joysticks haben es da etwas einfacher. Wer noch ein packendes Actionspiel für müde Bürostunden sucht, sollte sich Star Wars auf alle Fälle mal anschauen, es
Atari 2600The Atari Times
Despite it's shortcomings, Star Wars: The Arcade Game is a pretty decent effort on the 2600. Seriously, did you think it was going to match the arcade version? Of course not. It's still a fun game if you give it a chance. And since it was my only way of playing the game at home (before emulation) it almost made me feel like I had brought the arcade cabinet to my house.
Commodore 64Your Commodore
For me, Domark often fall short of the mark but if you want sweaty action you might like to give this a try.
Commodore 64Computer and Video Games (CVG)
Parker Brothers have made a brave attempt to bring all the excitement of the arcade classic to the small screen.
Malgré un manque certain de variété, Star Wars est un programme très accrocheur auquel on revient sans cesse. La réalisation efficace (animations très réalistes et excellentes voix digitalisées) n'est certainement pas étrangère à ce plaisir.
Atari STPower Play
Ich sah den Film sechsmal im Kino, an den Wänden meiner Wohnung hangen einige Star-Wars-Poster, und die Star-Wars-Automaten in meiner Umgebung sind schon mit vielen Markstücken von mir gefüttert worden. Und mit all dieser Erfahrung muß ich sagen: die ST-Version ist eine beinahe perfekte Umsetzung.
Die Vektor-Grafik ist schnell, die Titelmusik für den ST recht gut, die digitalisierte Sprache aus dem Film („Use the Force, Luke.“) schafft viel Atmosphäre.
Zugegeben, Star Wars ist nicht das Intelligenteste aller Computer-Spiele. Aber es macht mir auf dem ST einfach einen Heidenspaß.
Star Wars has all the coin-op's features, but is let down by slow speed.
ColecoVisionAll Game Guide
Star Wars: The Arcade Game is not as fun or as intense as Star Wars: The Empire Strikes Back for the Atari 2600, but it is certainly a worthwhile purchase. It looks great, it's challenging and it does a good job of simulating outer space battles from the legendary Star Wars film.
Atari 5200Digital Press - Classic Video Games
All these bad points may sound like I don’t like the game. Nothing could be farther from the truth. I DO like it. I like it a lot and will play it over almost all other 5200 games. But, the points mentioned above do definitely distract from the game and should, as I have done be noted. Some of these problems may be due to the limited power of the 5200. I honestly don’t know. Either way, it doesn’t make much of a difference, because a distraction is a distraction, no matter it be from system limitations or bad programming. I would, however, definitely suggest picking up this title and giving it a LOT of plays. Just don’t expect a perfect arcade translation! May the yada, yada, yada, yada, yada. (like you don’t know the saying)!
ColecoVisionThe Video Game Critic
The climactic trench stage is well done, but frankly not much better looking than the Atari 2600 version. Oh well, at least you can hear the Star Wars theme and R2 beeping in the background. Upon blowing up the Death Star, you just see a quick flash and a lame message announcing, "The Death Star is destroyed". The game's main issue is the control; the cursor is slippery and difficult to aim with precision. Visually however, this game is a dead ringer for the arcade, and probably the best home version I've played.
Commodore 64Computer and Video Games (CVG)
Oh dearie me - snail city. Even ardent fans should avoid temptation with this - even at budget price.
Commodore 64Commodore User
Star Wars is an excellent game in the arcades but not I'm afraid on the 64. Not really the fault of the programmers though. Vector graphics have never worked as well on the Commodore as they have on other bigger machines. They just don't carry quite the same bright clout.
Atari STACE (Advanced Computer Entertainment)
Nice soundtrack snippets and goodish graphics make this the most attractive version of the game, but it woefully underuses the ST's power. With solid 3D games like Carrier Command in the offing, wire-frame on the ST is starting to look decidedly tame.
Commodore 64ACE (Advanced Computer Entertainment)
The C64 isn't a great 3D machine by any means so the slow, jagged wire-frame graphics - especially on the tower sequences - were only to be expected. The sloppy collision detection is harder to excuse, seriously hampering playability.
Amstrad CPCACE (Advanced Computer Entertainment)
Again the obvious comparison is with Star Strike and again Domark's baby loses out. Though better defined, its graphics look slow and colourless compared to Real Time's gaudy, oh-so-playable oldie. My, hasn't the game industry come on in leaps and bounds.
ZX SpectrumACE (Advanced Computer Entertainment)
With Real Time's ancient 3D Star Strike for competition, the Speccy version will have to do a bit better than this. The absence of sound effects on 48K machines is ludicrous, and the gameplay at best the equal of the three year old Star Strike.
Graphisme et animation ternes et sans prétention. Seul nous est offert en plus ici la célèbre musique d'introduction du film et quelques bruitages par ailleurs fort simples. Rien de très original en fin de compte !
Atari 2600Electric Playground
During the years when the Atari 2600 reigned, games were ported from the arcade that were just a bit much to be expecting from the Atari's limited hardware. Parker Brothers shouldn't have bothered making Star Wars: The Arcade Game for the 2600. The speed, clarity, and flow of the original vector game was just impossible to properly reproduce on the home systems of the time.
I have to submit my vote for the ColecoVision version of Star Wars: The Arcade Game as the worst Star Wars related videogame I've ever played.
Atari 5200The Video Game Critic
Even worse is the second stage, where you shoot towers on the surface of the Death Star. Like the first stage, many perfectly good shots simply fail to register. Making matters worse, this stage tends to run far too long. The one decent stage is the climactic trench scene, which requires little in the way of precision to dodge barriers and oncoming missiles. After blasting the vent, brace yourself for the sight of the Death Star getting blown into - hold onto your hat -- six pieces! It looks like a broken egg, and it's pathetic. Yoda must be rolling over in his grave.