New MobyGoal! We're aiming for 1,500 well documented Arcade games.
Ready for launch.
Facing fighters already.
Blasting the enemy.
Huge ships to destroy.
Destroyed a ship.
Blast the fighters.
Flying over a huge ship.
Shoot for bonuses.
Fighters in the asteroid field.
Multiple huge ships.
Shield is low.
More ships to blast.
Main menu. Not much of a choice, huh.
You are to proceed to planet Redeye.
And destroy this reactor core.
Launching off the mothership... The gameplay portion of the game uses Sega CD's lowest resolution - 256x224
And for a good reason - the game uses high quality video, a combination of shaded and unfilled vectors, and scaling sprites.
All small ships are drawn using unfilled vectors.
After trashing your forces the enemy warps back to base - you follow.
It's much easier to spot enemy on Sega CD, as destructible asteroids are readily visible... not that it helps.
An unfilled enemy up-close and personal.
The game constantly marks commentates your progress with cool radio chatter.
Some of the larger ships are actually rendered in real time.
Moving alongside a large enemy ship.
Attacking a giant enemy mothership.
Environments can get pretty elaborate.
The enemy forces are escaping.
Landing on Redeye.
Barrage of enemy fire starts even before you land.
Planet Redeye is a deadly place.
Navigating more deadly terrain.
Moving through an enemy installation.
The high-score table is all 3D too.
It's a whale of a game database. Information, credits, reviews, screenshots and more covering 145 video game platforms from 1971 to date!
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Blue Flame Labs. All rights reserved.
"Will your stalwart band choose to (F)ight or (R)un?"