Intro cinema. The pilot enters his simulation pod.
Each world gets a short briefing.
Flying around with the greatest of ease.
Level map. Leaving one edge warps you to the opposite.
Terrain changes to damaged textures when shot.
Hitting the afterburners.
Flying past our command ship.
The only alternate view is a drop camera.
Hills are torn up by battle.
The booster comes in handy when there's large distances to be travelled
The Green dots make up for the lousy drawing distance
Docking is a matter of calculating the path of the mothership and then boost into the entrance
It's possible to terraform, levelling a hill to the ground
The same hill, a few shots later
'Scuse me, while I kiss the ground
Powerups are obtainable from combining the shapes left by exploding buildings
Attacking turrets. The red dot is an enemy fighter patrolling the area
10 rockets added to the inventory
The cockpit view is perfect for long-range strafing
It's possible to attack a turret by destroying the ground beneath it
Climb high enough, and you can see the stars.