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Starglider 2

MobyRank MobyScore
Amiga
84
3.6
ZX Spectrum
...
3.9
PC-98
...
4.0
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Description

More space combat and strategy in this sequel, which challenges you to collect the elements to form a bomb to destroy a resistance force, before delivering them through heavy fighting. Each planet has its own characteristics, with differing inhabitants and features.

As well as flying through space, you must dart through tunnels under the planets, which restricted your movement range but are where most of the weapons are. As you go along you'll have to obtain objects from people, and trade them so as to be able to complete your main objectives.

The biggest advance from the original Starglider was seen as the polygon graphics, which are filled on 16-bit systems, and contain considerable detail.

Screenshots

Starglider 2 ZX Spectrum The black circles are planets. Head into one of those and the view changes back to the blue grid. To the right is a hostile ship
Starglider 2 Atari ST In-game impression (Hires Monochrome)
Starglider 2 PC-98 Getting started
Starglider 2 Amiga Outside view.

Alternate Titles

  • "Starglider II" -- DOS title

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The Press Says

Zzap! Amiga Oct, 1988 98 out of 100 98
ST/Amiga Format Amiga Oct, 1988 95 out of 100 95
Atari ST User Atari ST Oct, 1988 9 out of 10 90
Your Sinclair ZX Spectrum Aug, 1989 85 out of 100 85
Power Play Atari ST Jun, 1988 8 out of 10 80
Power Play Amiga Jun 01, 1988 8 out of 10 80
Happy Computer Amiga Aug, 1988 77 out of 100 77
ST Action Atari ST Oct, 1988 77 out of 100 77
Amiga Joker Amiga Jan, 1994 74 out of 100 74

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Trivia

As with Carrier Command, some versions of the game - definitely the ZX Spectrum version - came with a cassette tape containing Dave Lowe's full instrumental theme, performed in the studio. The Amiga and ST versions had short sampled extracts of Lowe's music, but only 1mb machines. The 128k ZX Spectrum version had a completely original AY theme song.

The game includes a "Paint with Rolf" option (presumably a reference to Rolf Harris). This allowed the player to paint the screen with the game's polygonal objects, and was inspired by Jez San's love of the classic arcade oddball "I, Robot".

As with the original, the game's manual was well-written and filled with puns; your ship was equipped with a Forslook device, and to win the game you had to use the Forslook (groan).

Also: space whales.
Contributed to by Rola (6598), necronom (73), Kabushi (116485), ZZip (798), Terok Nor (17859) and Will D (791)