DescriptionMore space combat and strategy in this sequel, which challenges you to collect the elements to form a bomb to destroy a resistance force, before delivering them through heavy fighting. Each planet has its own characteristics, with differing inhabitants and features.
As well as flying through space, you must dart through tunnels under the planets, which restricted your movement range but are where most of the weapons are. As you go along you'll have to obtain objects from people, and trade them so as to be able to complete your main objectives.
The biggest advance from the original Starglider was seen as the polygon graphics, which are filled on 16-bit systems, and contain considerable detail.
- "Starglider II" -- DOS title
Part of the Following Groups
- Games with included books (fiction)
- Games with manual lookup copy protection
- Genre: Simulation - Space trading and combat
- Starglider series
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The Press Says
|Zzap!||Amiga||Oct, 1988||98 out of 100||98|
|ST/Amiga Format||Amiga||Oct, 1988||95 out of 100||95|
|Atari ST User||Atari ST||Oct, 1988||9 out of 10||90|
|Your Sinclair||ZX Spectrum||Aug, 1989||85 out of 100||85|
|Power Play||Amiga||Jun 01, 1988||8 out of 10||80|
|Power Play||Atari ST||Jun, 1988||8 out of 10||80|
|ST Action||Atari ST||Oct, 1988||77 out of 100||77|
|Happy Computer||Amiga||Aug, 1988||77 out of 100||77|
|Amiga Joker||Amiga||Jan, 1994||74 out of 100||74|
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ExtrasAs with Carrier Command, some versions of the game - definitely the ZX Spectrum and the Atari ST version - came with a cassette tape containing Dave Lowe's full instrumental theme, performed in the studio. The Amiga and ST versions had short sampled extracts of Lowe's music, but only 1mb machines. The 128k ZX Spectrum version had a completely original AY theme song.
ManualAs with the original, the game's manual was well-written and filled with puns; your ship was equipped with a Forslook device, and to win the game you had to use the Forslook (groan). Also: space whales.
Paint with RolfThe game includes a "Paint with Rolf" option (presumably a reference to Rolf Harris). This allowed the player to paint the screen with the game's polygonal objects, and was inspired by Jez San's love of the classic arcade game I, Robot.
- Computer and Video Games
- Issue 06/1989 - Runner-up Golden Joystick Award 1989 for Best 16-Bit Game of the Year (reader's vote)
- Issue 06/1989 - Runner-up Golden Joystick Award 1989 for Best 16-Bit Graphics (reader's vote)
- Issue 06/1989 - Runner-up Golden Joystick Award 1989 for Best 16-Bit Soundtrack (reader's vote)