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Description

More space combat and strategy in this sequel, which challenges you to collect the elements to form a bomb to destroy a resistance force, before delivering them through heavy fighting. Each planet has its own characteristics, with differing inhabitants and features.

As well as flying through space, you must dart through tunnels under the planets, which restricted your movement range but are where most of the weapons are. As you go along you'll have to obtain objects from people, and trade them so as to be able to complete your main objectives.

The biggest advance from the original Starglider was seen as the polygon graphics, which are filled on 16-bit systems, and contain considerable detail.

Screenshots

Starglider 2 Amiga Title screen.
Starglider 2 Atari ST In-game impression (Hires Monochrome)
Starglider 2 ZX Spectrum By going up enough the Icarus enters space. The large column on the lower right of the console indicated altitude. When it's filled to the top the Icarus is in space.
Starglider 2 Atari ST In-game impression (Hires Monochrome)

Alternate Titles

  • "Starglider II" -- DOS title

Part of the Following Groups

User Reviews

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Critic Reviews

Zzap! Amiga Oct, 1988 98 out of 100 98
The Games Machine (UK) Amiga Oct, 1988 97 out of 100 97
ST/Amiga Format Amiga Oct, 1988 95 out of 100 95
ACE (Advanced Computer Entertainment) Amiga Oct, 1988 927 out of 1000 93
Atari ST User Atari ST Oct, 1988 9 out of 10 90
ASM (Aktueller Software Markt) Atari ST Nov, 1988 10.6 out of 12 88
ASM (Aktueller Software Markt) Amiga Nov, 1988 10.6 out of 12 88
The One Atari ST Oct, 1988 85 out of 100 85
Power Play Atari ST Jun, 1988 8 out of 10 80
Amiga Power Amiga May, 1991 3 Stars3 Stars3 Stars3 Stars3 Stars3 Stars 50

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Trivia

Extras

As with Carrier Command, some versions of the game - definitely the ZX Spectrum and the Atari ST version - came with a cassette tape containing Dave Lowe's full instrumental theme, performed in the studio. The Amiga and ST versions had short sampled extracts of Lowe's music, but only 1mb machines. The 128k ZX Spectrum version had a completely original AY theme song.

Manual

As with the original, the game's manual was well-written and filled with puns; your ship was equipped with a Forslook device, and to win the game you had to use the Forslook (groan). Also: space whales.

Paint with Rolf

The game includes a "Paint with Rolf" option (presumably a reference to Rolf Harris). This allowed the player to paint the screen with the game's polygonal objects, and was inspired by Jez San's love of the classic arcade game I, Robot.

Awards

  • Computer and Video Games
    • Issue 06/1989 - Runner-up Golden Joystick Award 1989 for Best 16-Bit Game of the Year (reader's vote)
    • Issue 06/1989 - Runner-up Golden Joystick Award 1989 for Best 16-Bit Graphics (reader's vote)
    • Issue 06/1989 - Runner-up Golden Joystick Award 1989 for Best 16-Bit Soundtrack (reader's vote)
  • ST Format
    • May 1990 (Issue #10) - Included in the list "ST Format's 30 Kick-Ass Classics"
  • Zzap!
    • January 1990 (Issue 57) – 'The Best Games of the 80's Decade' (Stuart Wynne / Phil King)

Contributed to by Rola (7751), necronom (73), Kabushi (153606), ZZip (795), Terok Nor (21818) and Will D (785)