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Press Release:
    Contacts:
    Christina Erskine
    Bastion
    Tel. outside UK: (+44-171) 490-1323
    Tel. in UK: (0171) 490-1323
    E-mail: christina@bastion.co.uk

    Walter Walker
    Simon & Schuster Interactive
    (212) 698-1136
    E-mail: walter_walker@prenhall.com


    CANNES, FRANCE -- FEBRUARY 8, 1998 -- Simon & Schuster Interactive and The Digital Village announced today that April 2, 1998 will be the official release date for Douglas Adams Starship Titanic. Demonstrations of the much-anticipated graphic adventure CD-ROM game will take place at Milia 98 at the R&P Electronic Media stand #17.12.

    "It is with great excitement that we approach the official launch date for Starship Titanic. There has never been a game like Starship Titanic. Douglas Adams fans and computer game players everywhere -- and many who would not normally be interested in computer entertainment software -- are in for an amazing adventure," says Robbie Stamp, Chief Executive of The Digital Village.

    Previews of Starship Titanic have been among the most positive written for any computer game. PC Gamer magazine writes, "Forget Riven -- this may be the game that re-ignites the adventure genre." Computer Game World stated that "with beautiful graphics, Starship Titanic transports Adams squarely into the 90s -- a perfect showcase for Adams' gargantuan wit."

    Breaking new ground, Starship Titanic introduces one of the most dynamic language processors ever, capable of facilitating complex and entertaining conversations between the player and the game's central characters. More than 16 hours of recorded dialogue was required. The game sets a new standard in two-way computer communication using The Digital Village's SpookiTalk, a language engine incorporating VelociText, the parser tool developed by Virtus Corporation of North Carolina.

    Breathtaking photo-realistic graphics were executed under the direction of the Oscar Award-winning design team of Oscar Chichoni and Isabel Molina. The Starship's opulent interiors were inspired by the Ritz, the Chrysler Building, Tutankhamen's tomb and Venice.

    "I really wanted to originate an adventure game for CD-ROM," commented Douglas Adams. "Most works adapted from books or television are extremely linear. With Starship Titanic, I am very conscious of recalling into this medium some of the complex interaction between author and user that was characteristic of the early adventure games, but which got lost when the medium progressed technologically and more attention focused on the graphics. Our graphics are fabulous, but our character interactions are fabulous as well."

    Starship Titanic is a joint venture between Simon & Schuster Interactive and The Digital Village. Distribution and publishing rights for the product have now been secured by six international partners. ZABLAC, the entertainment division of ABLAC Learning Works will publish Starship Titanic in the United Kingdom. In Germany NBG EDV Handels & Verlags AG has acquired the title for both English and German editions. R&P Electronic Media will publish the title in the Netherlands and Benelux territories. BONNIER MULTIMEDIA holds rights in Scandinavia, HED ARZI in Israel, KIG Ltd. in Japan and HILAD Corporation in Australia.

    ABOUT THE GAME

    Never before have the worlds of creative fiction and computer programming collided with greater impact than in Starship Titanic. The setting is a fictitious starship, commissioned and built by a distant, advanced civilization to serve as the ultimate in intergalactic transport. Majestic and luxurious, the ship features the finest in travel accommodations -- elegant lounges, palatial vestibules and first class staterooms, located on more than 30 decks. Like its ancestral namesake, this vessel holds the promise of infallible engineering.

    Alas, on its maiden voyage the Starship Titanic crashes into the player's home. Once aboard, the player's intergalactic adventure takes off. The ship is inhabited by a crew of malfunctioning robots and a semi-deranged parrot, played by Terry Jones of Monty Python fame. In order to progress, the player must learn to communicate with the ship's cast of idiosyncratic "bots" including Fentible, the distinguished Doorbot; Nobby, the hypochondriac Liftbot; Marsinta, the irascible Deskbot; and Fortillian Bantoburn O'Perfluous, the Celtic Barbot.

    The player begins as a third class passenger, but quickly becomes subject to one of the most powerful forces known to man -- the desire for a free upgrade. As the player moves up to second and ultimately to first class, more of the ship becomes accessible and more of its mysteries are revealed. The player's challenge is to solve a series of bizarre and surreal puzzles, correct the ship's central navigation system and return to Earth before the outlandish behavior of the parrot drives him irrevocably mad!

    THE WEB SITE

    The Starship Titanic Web site is already on-line at http://www.starshiptitanic.com

    "Designed as the home of Starlight Travel, the ingratiating exclusive booking agents for the Starship's maiden voyage, the site is a work of science fiction comedy in itself," says web producer Alison Humphrey. Tens of thousands of prospective "passengers" have already enjoyed its preview tour, surveying the vast expanse of the Starship Titanic and sampling the unique hospitality of its crew.

    With the launch of the game, additional information about the Starship Titanic's engineering and operation will be leaked from within the Starlight Travel pages. Souvenirs from the ship will also be made available at this location, and links will be provided to the web pages for all international publishers where users can order the game.

    ABOUT THE JOINT VENTURE

    The joint venture between Simon & Schuster Interactive and The Digital Village involves both companies in all aspects of the development, international marketing and sales of Starship Titanic and all of its derivative products.

    "Our joint venture is a multiple media endeavor, in which both partners share in the development of all ancillary products derived from the game, including books, film and television projects. Douglas Adams is the name both behind and on the Starship Titanic products. We are excited for the future of this ever-evolving franchise," said Gilles Dana, Senior VP, Publisher, Simon & Schuster New Media.

    The Digital Village is a London-based content company focused on the creation of a global publishing and distribution business, selling interactive entertainment and information experiences to a world wide audience. TDV is currently developing its first Internet-based project -- h2g2.com, a next-generation internet guide and retail site.

    Simon & Schuster Interactive, based in New York, is the consumer software publishing unit of Simon & Schuster Consumer Group. The three-year old division currently has 40 CD-ROM titles on the market, and will have released 12 new products by the year-end.

    Simon & Schuster Inc., the publishing operation of Viacom Inc., is the world's largest educational, computer book and English language book publisher. With operations in 43 countries and book multimedia product distributed in 150 countries, its imprints include Simon & Schuster, Simon & Schuster Interactive, Simon & Schuster Audio, Pocket Books, Scribner, The Free Press, Prentice Hall, Silver Burdett Ginn, Allyn & Bacon, Computer Curriculum Corporation, Educational Management Group and Macmillan Publishing USA.

    Viacom is one of the world's largest entertainment and publishing companies and a leading force in nearly every segment of the international media marketplace.

    The operations of Viacom include Blockbuster Video and Music, MTV Networks, Paramount Parks, Paramount Pictures, Paramount Television, Simon & Schuster and movie screens in 11 countries. Viacom also has a majority interest in Spelling Entertainment Group. National Amusements, Inc., a closely held corporation which operates approximately 1,100 screens in the US, UK and South America, is the parent company of Viacom. More information about Viacom is available at the Company's web site, located at http://www.viacom.com.

    INTERNATIONAL CONTACTS

    UNITED KINGDOM
    Chris Ovens
    ZABLAC ENTERTAINMENT, South Devon House, Newton Abbot, Devon TQ12 2BP, England. Tel: 011 44 1626 332233. E-mail: chris@ablac.co.uk

    GERMANY
    Detlef Erhardt
    NBG EDV HANDELS & VERLAGS AG, Brunnfeld 2 - 4, 93133 Burglengenfeld.
    Tel: 0 94 71/70 17-99.
    E-mail: d.erhardt@nbg-online.de

    SCANDINAVIA
    Tom Jahr
    HOMEVISION AS, Munkedamsveien #45, Vika N-0117, Oslo, Norway.
    E-mail: tom.jahr@tgi.no

    NETHERLANDS
    Peter J. de Wit
    R&P Electronic Media, Bouwerij 102, 1185 XX Amstelveen Holland
    P.O. 9135 1180 MC 31 (0)20-6458248.
    E-mail: peter@media.nl

    JAPAN
    George A. Itoh
    KIG, Inc., 37 West 57th Street, 4th Floor, New York, NY 10019, USA.
    Tel: (212) 223-2423 fax (212) 223-0127

    AUSTRALIA
    David Mendels
    HILAD Corp., Unit 3, 25 Ossary Street, Mascot NSW 2020 Australia.
    Tel: (61-2)-9700 9377.
    E-mail: hilad@mpx.com.au

    ISRAEL
    John Prunzanski
    HED ARZI, 3A Yoni Netanyahu, OR Yehuda, Israel 6037.
    Tel: (972) 353 833 333.
    E-mail: john@hedarzi.co.il

    Contributed by Jeanne Bronze Star Contributing Member (59103) on Aug 08, 2009.

Unknown Source:
    The robots are brought to life by a proprietary interactive language engine called SpookiTalk. You have not encountered anything like this before in any kind of game. It is truly revolutionary. When you talk to any of the characters, SpookiTalk enables them to respond with one of over 10,000 pre-recorded lines of dialog. The more you talk to them, the more they will respond and the more you will learn. The effect is uncanny. That's why it's called SpookiTalk. (UncanniTalk didn't work well for us.)

    You'll meet Marsinta Drewbish. She's the rudest receptionist this side of Sarkibarst V. However, you have to deal with her because as a third class passenger you will quickly find yourself in the grip of one of the most powerful forces known to modern man: the desire for a free upgrade.

    Then there's the Fentible, the gracious, charming and completely forgetful Doorbot. There's Nobby the hypocondriac Liftbot, there's Fortillian the semi-mendacious Barbot, and then there is the Parrot. There is no adequate warning to prepare you for... the Parrot.

    Can you unravel the mystery of what terrible events have occurred aboard the Starship Titanic? Can you solve the problem of Titania whose strange brooding statues dominate the ship? Can you take control of the ship and navigate it back to Earth before the Parrot drives you finally and irrevocably mad? Only if you're very, very clever.

    Can you have an enormous amount of fun trying? Absolutely.

    Contributed by Ola Sverre Bauge (236) on Apr 26, 2000.

 

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