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Starstrike II

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Amstrad CPC
ZX Spectrum
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In Realtime's previous Starstrike game (not to be confused with Star Strike), the evil Outsiders attacked the Federation and had to be forced back. This time, the boot's on the other foot, as the Federation have sent their Starstrike II vehicles in to take them out. Armed with sophisticated computers, lasers and shields, all it needs is a good pilot, such as yourself.

Twenty-two planets fall under Outsiders control, and each has grid-based defenses which must be taken out, complete with all their command computers and production droids. The planets are split into five groups, each of which can be chosen at the start of the game.

The combat is intense, and aims to create the likely feel of space combat, with lots of ducking and weaving to set up shots. The game features filled-in graphics, unlike the Elite-esque wireframes of the first game.


Starstrike II Amstrad CPC I was destroyed.
Starstrike II Amstrad CPC Transfer fuel or select a quadrant to warp to.
Starstrike II ZX Spectrum Missed! 
These windows are actually heavily defended holes in the enemy planet's defence shields. I'm supposed to fly through them without hitting anything
Starstrike II ZX Spectrum Back to flying through the force field. Don't seem to get points for shooting these dancing squares.

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Critic Reviews

Crash! ZX Spectrum May, 1986 96 out of 100 96
Your Sinclair ZX Spectrum Jun, 1986 9 out of 10 90
Happy Computer Amstrad CPC 1986 82 out of 100 82
Amtix! Amstrad CPC Oct, 1986 81 out of 100 81


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Contributed to by Martin Smith (63028) and Terok Nor (21023)