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Starstrike II

MobyRank MobyScore
Amstrad CPC
...
...
ZX Spectrum
...
4.4
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Description

In Realtime's previous Starstrike game (not to be confused with Star Strike), the evil Outsiders attacked the Federation and had to be forced back. This time, the boot's on the other foot, as the Federation have sent their Starstrike II vehicles in to take them out. Armed with sophisticated computers, lasers and shields, all it needs is a good pilot, such as yourself.

Twenty-two planets fall under Outsiders control, and each has grid-based defenses which must be taken out, complete with all their command computers and production droids. The planets are split into five groups, each of which can be chosen at the start of the game.

The combat is intense, and aims to create the likely feel of space combat, with lots of ducking and weaving to set up shots. The game features filled-in graphics, unlike the Elite-esque wireframes of the first game.

Screenshots

Starstrike II ZX Spectrum No need to transfer fuel - lets go to Alpha
Starstrike II ZX Spectrum There are bonus points to be had when you fly through the defence grid without making contact
Starstrike II ZX Spectrum Making the planetary jump, a series of different coloured rings expand towards you during the jump.
Starstrike II ZX Spectrum targeting Gamma 11 - a military planet

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The Press Says

Crash! ZX Spectrum May, 1986 96 out of 100 96
Your Sinclair ZX Spectrum Jun, 1986 9 out of 10 90
Happy Computer Amstrad CPC 1986 82 out of 100 82
Amtix! Amstrad CPC Oct, 1986 81 out of 100 81

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Contributed to by Martin Smith (63197) and Terok Nor (17855)