DescriptionState of Emergency 2, the sequel to the first game, paints a bleak vision of a future in which individual freedoms have been eliminated by the brutal regime known only as the "Corporation". In the face of these overwhelming odds, a small group of citizens have dedicated themselves to overthrowing the Corporation, forming a resistance group called "Freedom".
Freedom's fight against the Corporation forms the basis of a single-player campaign that allows the player to take control of each of the resistance group's members, including leader Spanky MacNeil. Each character has a range of special abilities that help them to take on the Corporation forces.
Viewing the action from a third-person perspective, the player can take on the enemy with a wide variety of weapons, including rifles, grenades and the all-powerful rocket launcher. Using vehicles found along the way, Freedom's operatives can cause major Corporation carnage.
A variety of challenge modes expand on the single-player game, giving players the opportunity to unlock hidden characters and other extras. There's also a range of split-screen multiplayer modes, including Deathmatch, Capture the Flag and Last Man Standing. Up to four would-be freedom fighters can join the action.
There are no PlayStation 2 user screenshots for this game.
- "State of Emergency Revenge" -- Japanese Title
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|Game Informer Magazine||Apr, 2006||6 out of 10||60|
|Electronic Gaming Monthly (EGM)||Apr, 2006||5.7 out of 10||57|
|Jeuxvideo.com||Apr 24, 2006||11 out of 20||55|
|GameSpot||Feb 23, 2006||5.2 out of 10||52|
|Defunct Games||Apr 28, 2006||50 out of 100||50|
|GameSpy||Feb 27, 2006||40|
|Video Game Talk||Sep 13, 2006||30|
|Eurogamer.net (UK)||Mar 30, 2006||2 out of 10||20|
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TriviaThe game was originally in development at VIS entertainment ltd, the creator of the first game, from October 2003, but they were first acquired by bam! Entertainment, Inc. in February 2004 and then went bankrupt in April 2005. DC Studios, Inc. acquired the assets and completed the game. The game was not well received and the Edinburgh studio that worked on the game was closed in June 2006.
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