In Steel Walker
a civil war is going on. It was triggered because the president collaborated with terrorists so he could change the constitution to stay in his position. Three years later the UN developed a big combat robot and now the player takes the role of Jack Logan who boards the robot to kill all terrorists.
The mech has different parts which can be damaged independently from each other, e.g. if the board electronics malfunctions the player can't use the radar and automated targeting. But for the movement there are two important parts: the lower body and torso. The torso is controlled by the mouse and is responsible for the machine gun fire. The lower body is controlled independently with the keyboard and decides the direction of movement respectively of the missiles. The mech walks on his own, the player only controls the speed in five graduations.
The missions are use a linear design and the goals vary from liberating an area to rescuing someone - but basically it all boils down to killing everything hostile on the way. When the player walks over boxes he receives power ups which restore the mech's health or upgrade the weapons. There are overall six weapons which can be upgraded two times each.
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This entry to the MobyGames database was contributed by Patrick Bregger (89506)
on Dec 19, 2009.