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Stellar 7

Published by
Developed by
Released
Platforms
MobyRank MobyScore
Amiga
...
3.0
DOS
...
3.6
Macintosh
...
4.0
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Description

In Stellar 7, a remake of the 1983 game, you drive the Raven, the most advanced Terran fighting vehicle. You are up against Gir Draxon and his evil Arcturan army. You will go from star system to star system, fighting his forces. When the enemies have been destroyed, a mothership flies overhead and beams down the Guardian of the star system, a giant enemy ship. When you reach the Arcturus star system, you will fight Gir Draxon!

The game is played from a first person view looking out from the cockpit of the Raven. It is in true polygonal 3D. Aside from a graphical and aural overhaul and the addition of cutscenes, the remake's gameplay and level design is virtually identical to the original, right down to the placement of each and every enemy. The major differences are the added "power modules" (e.g. supercannon, superjump) and a major boss creature at the end of every level.

Screenshots

Stellar 7 DOS Title screen (MCGA/VGA)
Stellar 7 DOS You've been destroyed! (CGA)
Stellar 7 DOS The pre-game briefing shows some of the enemies (MCGA/VGA)
Stellar 7 DOS Using the Inviso-Cloak (MCGA/VGA)

Part of the Following Groups

User Reviews

Good futuristic tank game with 3D graphics DOS Roedie (5226)
The remake was not bad, but the power-ups made it too easy DOS Kasey Chang (3653)
The first PC game I ever played...and it was great! DOS James Walter (242)
First person battle tank simulation DOS gametrader (229)

The Press Says

Dragon DOS Mar, 1991 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Raze DOS Mar, 1991 87 out of 100 87
Amiga Action Amiga Jul, 1991 87 out of 100 87
Amiga Joker Amiga Jul, 1991 54 out of 100 54
Power Play Amiga Jul, 1991 40 out of 100 40

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Trivia

Stellar 7 was later released on CD. This version was the same as the disk version, however it featured digitized voices on all of the cut scenes instead of the opening scene only. The background music during the game could be played from any of the supported sound cards (which was the same as the disk version) or from CD audio. The video modes supported were the same in both versions, however the disk version supported MCGA in 256 colors and the CD version supported MCGA in 4 colors. (The 4 color MCGA looked the same as the CGA version except a custom palette was used.)
Contributed to by Martin Smith (63138), Peter Hall (126) and Servo (55928)