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Steve Davis Snooker

MobyRank MobyScore
Commodore 64
...
3.5
Electron
...
...
BBC Micro
...
4.5
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Description

Mike Lamb recreated the basic rules of the popular English game of snooker in this simulation, which can be played by one or two players, but has no computer opponent as such, unlike the later 16-bit remake.

Instead, you are scored based not only on how many points you score legitimately, but also on how many points you concede through foul shots, and how many shots you take in total. You always take the next shot, even if you've missed or fouled, so in a one player game the break-building strategies can be slightly more aggressive than in a real match, as there's no risk of leaving an opponent a chance

As in the real game you start off by trying to pot a red (there are 10 or the real 15, depending on which mode you choose), and if successful choosing one of the 6 colours (by pressing the number corresponding to its points value). Once you've lined up the direction of the shot, you will have to set the speed, and then the spin.

Screenshots

Steve Davis Snooker Commodore 64 Help screen
Steve Davis Snooker Atari 8-bit Set your power
Steve Davis Snooker Commodore 64 Select option
Steve Davis Snooker Commodore 64 Foul shot by Steve Davis, 6 points away.

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User Reviews

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The Press Says

Sinclair User ZX Spectrum Feb, 1985 7 out of 10 70
Tilt Amstrad CPC Jul, 1985 4 Stars4 Stars4 Stars4 Stars4 Stars4 Stars 67

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Trivia

Even before being released as a budget title, Steve Davis Snooker managed to sell 180,000 copies, which proves how much the English like snooker.
Contributed to by Sciere (249200), Kabushi (121659), Martin Smith (63156), Игги Друге (42758), voidoid (182) and koffiepad (10021)