Steve Davis Snooker
Amstrad CPC, Atari 8-bit, BBC Micro, Commodore 16, Plus/4, Commodore 64, Electron, MSX, Sinclair QL, ZX Spectrum
Instead, you are scored based not only on how many points you score legitimately, but also on how many points you concede through foul shots, and how many shots you take in total. You always take the next shot, even if you've missed or fouled, so in a one player game the break-building strategies can be slightly more aggressive than in a real match, as there's no risk of leaving an opponent a chance
As in the real game you start off by trying to pot a red (there are 10 or the real 15, depending on which mode you choose), and if successful choosing one of the 6 colours (by pressing the number corresponding to its points value). Once you've lined up the direction of the shot, you will have to set the speed, and then the spin.
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Commodore 16, Plus/4