User Reviews

There are no reviews for this game.

Our Users Say

Platform Votes Score
Amstrad CPC Awaiting 5 votes...
Atari 8-bit 5 4.2
BBC Micro Awaiting 5 votes...
Commodore 16, Plus/4 Awaiting 5 votes...
Commodore 64 6 3.8
Electron Awaiting 5 votes...
Enterprise Awaiting 5 votes...
MSX Awaiting 5 votes...
Sinclair QL Awaiting 5 votes...
ZX Spectrum Awaiting 5 votes...
Combined User Score 11 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Commodore 64Zzap! (Nov, 1985)
Steve Davis Snooker is the best version of the sport I have ever seen on the 64, with its excellent approach and options helping make it so if you're a snooker fan or you want to try something different from your everyday shoot em up, then this makes a worthy and refreshing change.
ZX SpectrumCrash! (Jan, 1985)
A very good, user-friendly simulation, which (possibly for the first time) really calls on skill.
Sinclair QLASM (Aktueller Software Markt) (Jun, 1986)
Steve Davis‘ Snooker ist alles in allem ein empfehlenswertes Spiel, aber leider etwas zu teuer.
Commodore 64Commodore Format (Mar, 1994)
Snooker - what a hideously dull game. Nice conversion though. Nice, but dull.
ZX SpectrumSinclair User (Feb, 1985)
The geometry of the program, and the way in which spin is taken into account, is more realistic. It will take about as long to line up your shot as it takes Cliff Thorburn to play a simple stroke, but then snooker is not the fastest sport around anyway. On average a frame should take half an hour, about the same as in real life. Problems occur however with foul shots. Although the correct penalties are awarded and the option to take the shot or put the player who fouled in again is there, there is no provision for a free ball. Nor does there appear to be any recognition of a touching ball.
Amstrad CPCTilt (Jul, 1985)
Pour les amateurs de tapis vert et de queue, un billard américain sur écran aux mouvements de balle pour le moins réalistes. La force du tir, et les effets donnés à la balle blanche (rotation) sont modulables. Le reste est histoire de stratégie et d'habileté. Les règles manquent de détails.
Commodore 16, Plus/4Commodore User (Feb, 1986)
If you're a dedicated afficionado then Steve Davis will no doubt appeal to you. But I think that CRL have been too ambitious this time. In the translation to the smaller machine all the best bits of the game have had to be dropped.