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The game starts with a green expanse of land, awaiting development. The player selects different kinds of buildings to erect on the site, which the game instantly builds and automatically connects with roads. Then, in the two play modes, the player gets to navigate a little car through the lanes and byways, as on a top-town map, trying to situate the car on a map location or at the site of a hidden key described only in cardinal directions (go south! now south-east!)


Stickybear Town Builder Commodore 64 I found all the keys and this is my score.
Stickybear Town Builder DOS In "find the keys" mode, the player must navigate based on cardinal directions to a site not indicated on the map.
Stickybear Town Builder DOS Filling the town up with buildings
Stickybear Town Builder DOS Main menu

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One player recounts how disappointed he was that he could not get the "Save a Town" option to work -- ie, to rescue the village and its denizens from some catastrophe, a la SimCity's earthquakes, floods and Godzilla attacks. What this ambiguously-phrased option referred to, of course, was the storing of a town's layout on a floppy disk, as might be gleaned by its context on the screen immediately following "Load a Town".
Contributed to by Pseudo_Intellectual (47942)