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Street Fighter

MobyRank MobyScore
TurboGrafx CD
ZX Spectrum
Commodore 64
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You are Ryu, a Street Fighter. Your goal is to travel to 5 countries (Japan, USA, England, China and Thailand) and beat 2 enemies at each of them. Many of these characters, such as Adon, Gen, and Birdie, are later seen in the Street Fighter Alpha series.

After each country you will have the chance to get additional points in a little bonus round, a feature seen later in most Street Fighter games.

The final boss in the game is Sagat, who is the second to the last boss in Street Fighter 2. The goal is to become the greatest fighter in the world. As with most tournament fighting games once you have defeated the boss the game will reset and start from the beginning with a harder difficulty level.

It is possible to start a two player game but there will be only one fight (between the two players) which will determine who will travel the globe to fight the computer controlled opponents.


Street Fighter DOS I lost this fight (EGA)
Street Fighter Amstrad CPC Eagle attacks
Street Fighter Commodore 64 China 1 (Ryu vs Lee)
Street Fighter DOS Loading screen (CGA)

Alternate Titles

  • "Fighting Street" -- TurboGrafx CD title

Part of the Following Groups

User Reviews

Good try, but no cigar. Amstrad CPC Neville (1847)

The Press Says

Joystick (French) TurboGrafx CD Apr, 1990 79 out of 100 79
Jeuxvideo.com Atari ST Sep 02, 2011 12 out of 20 60
Atari ST User Atari ST Nov, 1988 6 out of 10 60
ST Format Atari ST Aug, 1991 52 out of 100 52
ST Action Atari ST Oct, 1988 43 out of 100 43
Defunct Games TurboGrafx CD Jun 26, 2005 35 out of 100 35
Power Play Atari ST Sep, 1988 33 out of 100 33
The Video Game Critic TurboGrafx CD May 03, 2002 D+ 33
Nintendo Life Wii Nov 04, 2009 3 Stars3 Stars3 Stars3 Stars3 Stars3 Stars3 Stars3 Stars3 Stars3 Stars 30
Amiga Power Amiga Aug, 1991 9 out of 100 9


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Street Fighter was based on a gargantuan three-layer 8-bit circuit board, developed prior to the advent of Capcom's hugely successful 16-bit CPS system. Street Fighter was limited largely by Capcom's use of a large number of old, but individually inexpensive, electronic components. But at the time it was a quantum aesthetic leap over two earlier games in the same genre, Yie Ar Kung Fu and Karate Champ.
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