Street Fighter

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Commodore 64
Atari ST
Amstrad CPC
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You are Ryu, a Street Fighter. Your goal is to travel to 5 countries (Japan, USA, England, China and Thailand) and beat 2 enemies at each of them. Many of these characters, such as Adon, Gen, and Birdie, are later seen in the Street Fighter Alpha series.

After each country you will have the chance to get additional points in a little bonus round, a feature seen later in most Street Fighter games.

The final boss in the game is Sagat, who is the second to the last boss in Street Fighter 2. The goal is to become the greatest fighter in the world. As with most tournament fighting games once you have defeated the boss the game will reset and start from the beginning with a harder difficulty level.

It is possible to start a two player game but there will be only one fight (between the two players) which will determine who will travel the globe to fight the computer controlled opponents.


Street Fighter TurboGrafx CD Lee Wins
Street Fighter TurboGrafx CD Ryu Wins
Street Fighter Amstrad CPC Ryu vs. Retsu
Street Fighter TurboGrafx CD OUCH!

Alternate Titles

  • "Fighting Street" -- TurboGrafx CD title

Part of the Following Groups

User Reviews

Good try, but no cigar. Amstrad CPC Neville (2054)

Critic Reviews

Joystick (French) TurboGrafx CD Apr, 1990 79 out of 100 79
The Games Machine (UK) Amstrad CPC Aug, 1988 73 out of 100 73
64'er Commodore 64 Oct, 1988 11 out of 15 73
The Games Machine (UK) Commodore 64 Aug, 1988 65 out of 100 65
The Games Machine (UK) ZX Spectrum Aug, 1988 60 out of 100 60
The Games Machine (UK) Atari ST Oct, 1988 54 out of 100 54
The Games Machine (UK) Amiga Oct, 1988 51 out of 100 51
Zzap! Commodore 64 Aug, 1988 36 out of 100 36
Defunct Games TurboGrafx CD Jun 26, 2005 35 out of 100 35
Power Play Amstrad CPC Sep, 1988 27 out of 100 27


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Arcade machine version

At least two versions of the Street Fighter arcade machine were produced in Japan and America, including one that used the now-standard one-joystick and six-button layout for each player (plus start buttons), and another that used one joystick and two huge fist-sized rubber buttons, which the player banged on to register hits. A light tap would be a jab, and a smash would be a fierce hit.

Street Fighter was based on a gargantuan three-layer 8-bit circuit board, developed prior to the advent of Capcom's hugely successful 16-bit CPS system. Street Fighter was limited largely by Capcom's use of a large number of old, but individually inexpensive, electronic components. But at the time it was a quantum aesthetic leap over two earlier games in the same genre, Yie Ar Kung Fu and Karate Champ.

Two different C-64 ports released on one cassette

After U.S. Gold acquired the license to convert 10 Capcom arcade games for £1.2 million in 1987, they were experimenting about the best way to create the home-computer conversions. So Street Fighter was converted to the C-64 by two different companies as an experiment, one in the US and one in the UK (by Tiertex). The result was quite different: while the US version "looked more like Yie Ar Kung Fu, with static backdrops and smaller characters" (cited David Baxter, U.S. Gold/GO!), the Tiertex version featured large sprites and scrolling backdrops. Having two versions of the same game, they simply shipped both: the Commodore Street Fighter cassette featured the US version on one side and the UK on the other, letting the player decide which one to play. For U.S. Gold the UK version won: further Commodore 64/128 conversions were done in the UK, and the 16-bit conversions in the US.

UK National Computer Games Championship 1988

The Spectrum version was used as competition game in the qualifiers for the computer gaming contest in the UK in 1988. The game was played for high-score.


  • Electronic Gaming Monthly
    • December 1989 (Issue 5) - Best BGM & Sound in a Video Game (TurboGrafx CD version)

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