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Street Fighter

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Atari ST
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You are Ryu, a Street Fighter. Your goal is to travel to 5 countries (Japan, USA, England, China and Thailand) and beat 2 enemies at each of them. Many of these characters, such as Adon, Gen, and Birdie, are later seen in the Street Fighter Alpha series.

After each country you will have the chance to get additional points in a little bonus round, a feature seen later in most Street Fighter games.

The final boss in the game is Sagat, who is the second to the last boss in Street Fighter 2. The goal is to become the greatest fighter in the world. As with most tournament fighting games once you have defeated the boss the game will reset and start from the beginning with a harder difficulty level.

It is possible to start a two player game but there will be only one fight (between the two players) which will determine who will travel the globe to fight the computer controlled opponents.


Street Fighter Commodore 64 Defeated Opponent
Street Fighter Amiga Ryu vs Geki (Japan)
Street Fighter TurboGrafx CD High Kick
Street Fighter Amstrad CPC You are threatened between each match

Alternate Titles

  • "Fighting Street" -- TurboGrafx CD title

Part of the Following Groups

User Reviews

Good try, but no cigar. Amstrad CPC Neville (1847)

The Press Says

Joystick (French) TurboGrafx CD Apr, 1990 79 out of 100 79
Atari ST User Atari ST Nov, 1988 6 out of 10 60 Atari ST Sep 02, 2011 12 out of 20 60
Power Play Commodore 64 Sep, 1988 59 out of 100 59
ST Format Atari ST Aug, 1991 52 out of 100 52
ST Action Atari ST Oct, 1988 43 out of 100 43
Defunct Games TurboGrafx CD Jun 26, 2005 35 out of 100 35
The Video Game Critic TurboGrafx CD May 03, 2002 D+ 33
Nintendo Life Wii Nov 04, 2009 3 Stars3 Stars3 Stars3 Stars3 Stars3 Stars3 Stars3 Stars3 Stars3 Stars 30
Power Play Amstrad CPC Sep, 1988 27 out of 100 27


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Street Fighter was based on a gargantuan three-layer 8-bit circuit board, developed prior to the advent of Capcom's hugely successful 16-bit CPS system. Street Fighter was limited largely by Capcom's use of a large number of old, but individually inexpensive, electronic components. But at the time it was a quantum aesthetic leap over two earlier games in the same genre, Yie Ar Kung Fu and Karate Champ.
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