|Game Boy Color
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SEGA SaturnThe Video Game Critic
The fresh set of backgrounds include a train depot, the Roman Coliseum, and the Great Wall of China. Bourbon Street (of New Orleans) is represented, but it looks awfully sparse. In general the stages are very understated and lack the charm of those in Street Fighter 2. Likewise the uninspired music tracks sound like Street Fighter 2 outtakes. There's no auto-save feature, but high scores and "master rankings" can be saved manually. But these are minor quibbles considering the quality of Street Fighter Alpha's gameplay, which is outstanding. Saturn fans were justified in bragging about this game.
Capcom has done the impossible. Not only does the Playstation version of Street Fighter Alpha look and play exactly like the coin-op, this game (like Tekken) is even better than the arcade game in may ways. You get your choice of original or arranged music, you can choose all they way up to Turbo 2 speed and best of all, you can practice combos all day long against an invincible CPU player (a la KI). Too cool, too cool, too cool. SF Alpha PS: the best home fighting game of all time? Easily!
Capcom proves true the adage that "the only constant is change". With new characters, features and real combos, Street Fighter Alpha adds like to the endangered species of 2-D fighters.
SEGA SaturnComputer and Video Games (CVG)
In '92 we paid £100 for a second-rate Street Fighter 2, as it became available on import for the SNES. Now its greatest successor is home - perfect - for around £45.
PlayStationComputer and Video Games (CVG)
In 92 we paid £100 for a second-rate Street Fighter 2, as it became available on import for the SNES. Now its greatest successor is home - perfect - for around £45.
SEGA SaturnGameFan Magazine
Why did I rate the Saturn Alpha lower than the Playstation version? Three essential aspects: The super shadows are snapped, taunting is extremely difficult and the samples are tinny and far-away sounding. The Saturn version loads faster than the PS, but the purist like myself must have arcade exactness. Still, it plays the same (if not better with a Saturn pad) and, well...it's Alpha.
While the look hasn't changed much, the game has fought off the flashier sockfests and resisted the urge to incorporate their gore. Alpha's fighters are downright polite (''You fought well,'' says one after his victory. ''I was honored''), proving that there's more to a game than punching and kicking. Charm and style do count.
PlayStationElectronic Gaming Monthly (EGM)
I'm really surprised that this game translated so well to the home system. The graphics look near identical to the coin-op version, although the warriors seem a bit smaller. The refined gameplay of Street Fighter reminded me of the good ole days. Sure, Alpha might be a 2-D fighting game, but it has enough solid gameplay to keep my interest over long periods of time. Now if only something could be done about the load time...Nonetheless, this translation is hot!
SEGA SaturnGamePro (US)
An excellent set of options enable you to ramp up the turbo and difficulty, so you can make this challenge as tough and as fast you want. While some of the game's characters aren't as great as in past Street Fighters, Alpha's enhanced gameplay makes the worth while characters more enjoyable. If you haven't smacked around M. Bison in a while, Alpha's a great place to do it.
SEGA SaturnComing Soon Magazine
With all the street fighting games available today, along comes "Street Fighter Alpha: Warriors' Dreams" by Capcom. An exact reproduction of its arcade equivalent, the game places itself somewhere between Street Fighter 1 and 2. The purpose of this game is, of course, to knock your opponents energy bar to smithereens.
In the end, Street Fighter Alpha probably won't bring in many new players to the SF line, but fans of the series should get their money's worth. Even if you're tired of 2D fighters all together, you can't help but enjoy a kind of nostalgic feeling with Alpha. The gaming industry has been through so much since Street Fighter II's glory days that it's fun to take time out from the flashier polygon-based titles and go back to good, solid, classic gameplay.
SEGA SaturnGaming Target
Fighters such as Street Fighter Alpha are a dying breed, unfortunately - while there are many great 3D fighters that are well worth the money, their dominance has led to a decline in interest for 2D games. After all, they're supposedly outdated in a world of polygons and textures and bump-mapping. For those who can look past this, SFA is a challenging and complex fighter that does take a bit of time to learn and quite a while to master - and as a bonus, you get a game that could stand in for a modern 2D fighter and nobody would know the difference. For a new Saturn gamer (and you're out there, I see the eBay auctions for the things), SFA is a great place to see what the Saturn really was good at - fighting games.
Game Boy ColorGameSpot
Overall, Street Fighter Alpha stands alone as the best fighting game to ever hit the Game Boy. The gameplay is almost as solid as the arcade version, the animation is superimpressive, and most importantly, it's still a whole lot of fun.
Ce Street Fighter Alpha est dans l'ensemble une incontestable réussite. En reprenant les bases qui ont fait le succès de la saga depuis ses débuts, et en y ajoutant des innovations très pertinentes d'un point de vue du gameplay, Capcom réussit son pari et nous offre un épisode charnière de la série, dont bien des éléments serviront de base au développement des titres qui suivront. On a donc affaire à un excellent jeu de combat en deux dimensions sur Saturn, ce qui n'est pas un mince exploit quand on connaît la concurrence sur ce support.
Game Boy ColorPlayer One
Le meilleur jeu de baston de la GBC. Avec ce jeu, KOF sur Neo Pocket a du mouron à faire. SFA plaira aux fans de baston, comme aux autres. C'est dire !
Game Boy ColorPocket Magazine / Pockett Videogames
Finalement, le jeu se révèle être un peu trop court. On s’amuse comme des petits fous jusqu’au big boss, mais c’est juste ! Les fans enchaîneront tout de même partie sur partie afin de maîtriser tous les personnages de A à Z. Le gameplay est irréprochable!
PlayStationVideo Games & Computer Entertainment
It's a lot of fun and new characters add to some extended playing pleasure, but the basic gameplay is unchanged from previous outings and makes you yearn for new challenges. Street Fighter nuts should add another point to that rating.
Game Boy ColorIGN
You'll just have to imagine how annoyed and disappointed I was when I popped in two copies of Street Fighter Alpha into two systems, connected the link cable between them, and waited for the Vs. option to appear. Darn near had a fit right in my cubicle. The single player game is good, and really shows off Crawfish's Game Boy Color expertise, but the link cable omission makes me actually rethink how good a programming team Crawfish actually is. If you're going to tackle Street Fighter Alpha on the Game Boy Color, the first thing on people's minds is going to be "How's the two player?" Sadly, it's non-existent. I salute Crawfish and Capcom for excellently shoehorning an ambitious game into the Nintendo portable, but I just can't look the other way when the link cable is left out.
PlayStationOfficial UK PlayStation Magazine
Capcom's decision to cling to established values by what rates as the most comprehensive 2D beat 'em up to date.
PlayStationThe Video Game Critic
Street Fighter Alpha is nice to own for collecting purposes, but for optimal fighting pleasure I would direct you to its sequel, Street Fighter Alpha 2.
Game Boy ColorMega Fun
Mit Street Fighter Alpha bekommt der Käufer genau das, was er auch erwartet, nämlich einen typischen Capcom-Prügler mit all seinen Vor- und Nachteilen, So fehlen inzwischen einfach die neuen Ideen, die dem Spiel frische Impulse verleihen könnten. Fans dürfen dennoch bedenkenlos zuschlagen.
ArcadeAll Game Guide
Graphically, SFA is somewhat of a step backwards from Super Street Fighter II Turbo, as the character designs and animation are solid, but the backgrounds are unimpressively plain.
Lo bueno: La jugabilidad y la diversión (Te puedes pasar horas delante de el jugando con alguien a dobles), los escasos requerimientos (Relativamente, claro). Lo no tan bueno: La originalidad (Bajo cero), la falta de aprovechamiento de los recursos de la plataforma (lo dicho, una conversión y punto). A mucha gente puede no gustarle por ser una tecnología bastante "anticuadilla" (Que nadie tome esto en sentido literal, por favor).
SEGA SaturnAll Game Guide
Despite the few new elements, the question of whether you will enjoy Street Fighter Alpha really hinges on whether you like Street Fighter II. If you're still looking for more of that style of gameplay, albeit done in a more over-the-top way, then Street Fighter Alpha is for you. But if you've become bored of Street Fighter II and its many kissing cousins, it won't bring you back to the fold.
Unless you've been living under a rock in a cave in Siberia for the last ten years, you've played Street Fighter. It's one of the most popular game series in the history of videogames, and with good reason. The timing, control, and character design are all superb, and the special moves are unbelievable. And while the series may seem a little dated with the advent of the 3D fighters, it can still hold its own.
Game Boy ColorDigital Press - Classic Video Games
If you can live without the ability to link up, save feature, and sound problems should be able to thoroughly enjoy this title. There's a decent challenge level here and enough characters to keep any gamer occupied on a long road trip. While it looks incredible and plays even better, it's still hard not to think about what a few extra features could've done for this one.
Game Boy ColorAll Game Guide
So what more did you expect? It's the same wine in an itty bitty bottle. And based on its own merits, Street Fighter Alpha: Warriors' Dreams is not all that bad a game. If you don't have a Neo Geo Pocket Color, and therefore, don't have access to thumb-blowers like SNK vs. Capcom: Match of the Millenium or King of Fighters, then this game is your best bet on the Game Boy Color, at least thus far. It'll keep you entertained on a long car ride, but probably not five or six of them.
Game Boy ColorNintendo Life
Visually it is a big step down from the arcade original, but this is a fairly good-looking game considering the hardware. Gameplay is the most important thing and luckily it feels like a Street Fighter game despite the occasional irritation of an unintended special move. As a single player experience this is a decent little fighter that will keep you occupied for quite a while, but some extra modes would have been welcome. Sound effects are bad and the ending bug also annoys, but the big disappointment is the lack of two-player mode with its absence making the game that bit less appealing.
Game Boy ColorPortable Review
The replay in the game lies entirely in the fun factor. There is nothing to unlock, the ending's only consist of the dialogue of the endings from the console versions (whereas GB's Street Fighter II had fully-rendered versions of the endings, animated and all.) and there isn't really much fun to the game anyway. There are three secret characters (M. Bison, Akuma and the master of Saikyo-Ryu, Dan Hibiki!), but they are unlockable through codes that can be entered on the character select screen. In short, you'd be better off picking up an NGPC game. Any NGPC game.
Um diese schwache Umsetzung des gleichnamigen Arcade-Automaten sollten selbst eingefleischte Fans der „Street Fighter“-Serie einen großen Bogen machen. Denn zwar hat sich am Prinzip (zwei im Manga-Stil gezeichnete Straßenkampfer verkloppen einander vor wechselnden 2D-Hintergründen) gegenüber der Spielhalle nichts geändert, doch die Technik entspricht in keinster Weise dem heutigen PC-Standard: Selbst auf einem P200 ruckeln die mäßig animierten Kämpen noch durchs Bild, die VGA-Hintergründe sind grottenhäßlich, und die fernöstlichen Musikstücke kommen
nicht von der CD, sondern
wurden als WAV-Files abgespeichert.
Trotz akzeptabler Pad-Steuerung (bis zu acht Buttons) und
einem halbwegs unterhaltsamen Team-Modus wird das
Programm also seinem Titel
gerecht: eine Nullnummer unter den Spielen der populären
Street Fighter Zero hat mir eine
erträgliche halbe Stunde beschert,
danach war’s sterbenslangweilig.
Der jüngste Sproß der Serie sieht
aus und spielt sich wie jede andere
. Fast schon
unverschämt sind die Hardwareanforderungen.
Wieso brauche ich
einen 166er, um solchen Schrott
vernünftig spielen zu können? Einzig
im Zweispieler-Modus (wenn
der Gegner wüst fluchend neben
mir sitzt) sorgt das Primitiv-
Geprügle für etwas Unterhaltung.