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Street Fighter

MobyRank MobyScore
Amstrad CPC
...
2.8
TurboGrafx CD
...
3.1
Commodore 64
...
2.6
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Description

You are Ryu, a Street Fighter. Your goal is to travel to 5 countries (Japan, USA, England, China and Thailand) and beat 2 enemies at each of them. Many of these characters, such as Adon, Gen, and Birdie, are later seen in the Street Fighter Alpha series.

After each country you will have the chance to get additional points in a little bonus round, a feature seen later in most Street Fighter games.

The final boss in the game is Sagat, who is the second to the last boss in Street Fighter 2. The goal is to become the greatest fighter in the world. As with most tournament fighting games once you have defeated the boss the game will reset and start from the beginning with a harder difficulty level.

It is possible to start a two player game but there will be only one fight (between the two players) which will determine who will travel the globe to fight the computer controlled opponents.

Screenshots

Street Fighter Commodore 64 China 1 (Ryu vs Lee)
Street Fighter Amiga Sometimes you're loser
Street Fighter Arcade Victory!
Street Fighter ZX Spectrum Hit him.

Alternate Titles

  • "Fighting Street" -- TurboGrafx CD title

Part of the Following Groups

User Reviews

Good try, but no cigar. Amstrad CPC Neville (1767)

The Press Says

Jeuxvideo.com Atari ST Sep 02, 2011 12 out of 20 60
Jeuxvideo.com Amiga Sep 02, 2011 12 out of 20 60
Atari ST User Atari ST Nov, 1988 6 out of 10 60
Power Play Commodore 64 Sep, 1988 59 out of 100 59
ST Format Atari ST Aug, 1991 52 out of 100 52
The Video Game Critic TurboGrafx CD May 03, 2002 D+ 33
Power Play Atari ST Sep, 1988 33 out of 100 33
IGN Wii Dec 16, 2009 3 out of 10 30
Nintendo Life Wii Nov 04, 2009 3 Stars3 Stars3 Stars3 Stars3 Stars3 Stars3 Stars3 Stars3 Stars3 Stars 30
Power Play Amstrad CPC Sep, 1988 27 out of 100 27

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Trivia

At least two versions of the Street Fighter arcade machine were produced in Japan and America, including one that used the now-standard one-joystick and six-button layout for each player (plus start buttons), and another that used one joystick and two huge fist-sized rubber buttons, which the player banged on to register hits. A light tap would be a jab, and a smash would be a fierce hit.
Contributed to by Quapil (4745), Charly2.0 (30542), Marcin Ostrowski (32604), Kohler 86 (7209), Martin Smith (63198), CaptainCanuck (1062), *Katakis* (37493) and Jeanne (75635)