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Street Fighter

MobyRank MobyScore
TurboGrafx CD
...
...
Arcade
...
2.8
Wii
...
3.1

User Reviews

Good try, but no cigar. Amstrad CPC Neville (1847)

Our Users Say

Platform Votes Score
Amiga 7 2.4
Amstrad CPC 6 2.8
Arcade 4 2.8
Atari ST 4 3.5
Commodore 64 6 2.6
DOS 8 2.2
TurboGrafx CD 6 3.1
Wii 4 3.1
Windows 6 3.2
ZX Spectrum 8 2.5
Combined MobyScore 59 2.8


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
79
TurboGrafx CDJoystick (French)
Les graphismes, superbes et bien détaillés, changent en fonction du pays dans lequel on combat (Chine, Angleterre, Etat-Unis...). La taille des personnages est impressionnante, puisqu'ils sont plus grands que dans la version arcade (proportionnellement au format du téléviseur, bien sûr!). Malgré cela, l'animation reste à la hauteur (bien qu'il semble manquer quelques mouvements aux combattants). Le plus fantastique reste, bien entendu, les différentes bandes sonores et les bruitages accompagnant le jeu, qui sur tous les plans sont irréprochables (CD-Rom oblige). Un jeu sur PC Engine qui aurait quand même pu être meilleur, si l'intérêt avait été rehaussé. Cette version reste donc fidèle à la version arcade, mais ne la dépasse pas.
65
Commodore 64The Games Machine (UK)
Progress is as easy as on the Spectrum with similar, repetitive gameplay. One enhancement is the addition of a good in-game tune which creates a good atmosphere. Gameplay in the American version is virtually identical, featuring the same lack of challenge.
60
ZX SpectrumThe Games Machine (UK)
Playability is limited with repetitive gameplay and many of Ryu's moves are not needed to win. Sound is also weak with just white noise spot effects, not even a title tune.
60
Atari STAtari ST User
Hardened fight freaks may get more out of this than I did, especially if playing against friends where a competitive spirit may lift the game a little more out of the ordinary. But, for all its visual appeal, I really can't recommend it.
60
AmigaJeuxvideo.com
Disposant d'un gameplay plus riche que les simulations sportives concurrentes, le tout dans un contexte plus urbain, Capcom peut se vanter d'avoir réussi à combiner le meilleur de deux mondes pour créer Street Fighter. Mais il reste encore beaucoup de travail avant d'obtenir un jeu digne des ambitions du studio. L'histoire prouvera que Capcom saura tirer les leçons de cette première expérience qui aura posé les bases d'un genre nouveau.
60
Atari STJeuxvideo.com
Disposant d'un gameplay plus riche que les simulations sportives concurrentes, le tout dans un contexte plus urbain, Capcom peut se vanter d'avoir réussi à combiner le meilleur de deux mondes pour créer Street Fighter. Mais il reste encore beaucoup de travail avant d'obtenir un jeu digne des ambitions du studio. L'histoire prouvera que Capcom saura tirer les leçons de cette première expérience qui aura posé les bases d'un genre nouveau.
59
Commodore 64Power Play
Technisch ist Street Fighter voll auf der Höhe: Die Hintergrund-Grafiken sind toll gezeichnet, die Musik klingt knackig und die Sprites hüpfen munter animiert durch die Luft. Ein großes ob an die Grafiker, in diesem Sektor stimmt einfach alles. Doch dann sackt der gute Eindruck zusammen: Spielerisch hat es nicht die Klasse eines „International Karate +“, denn die Computer-Gegner sind keine Leuchten. Deshalb ist der einfache „Novice“-Modus (der an sich nichts Schlechtes ist) hier von Nachteil. Wenn man sich alle Gegner und Hintergrundgrafiken angesehen hat, sinkt die Motivation gewaltig, sich auf einer höheren Schwierigkeitsstufe nochmals durchzuschlagen. Kampfsport-Fans bekommen mit Street Fighter ein grafisch schönes Programm, das zwar eine Zeitlang Spaß macht, aber keinen übertriebenen guten Eindruck hinterläßt.
52
Atari STST Format
Street Fighter is an abysmal beat-'em-up with terrible sprites and less impressive backgrounds.
43
Atari STST Action
Sure enough, the sound and graphics are close to the original coin-up, but the gameplay and animation leave much to be desired. Simply by performing several leg-sweeps it is possible to defeat all but one of your opponents. The sprites themselves are just too jerky. Street Fighter, having been so eagerly awaited, is, unfortunately, nothing more than a below-average beat-em'up.
41
ZX SpectrumACE (Advanced Computer Entertainment)
Arcade fans may know this as the game that had pads you could actually hit. Sadly they don't make that way now, and they certainly can't do that for the micro versions. Which makes just another standard beat-em-up, that brings nothing new to the genre.
35
TurboGrafx CDDefunct Games
Long before Mortal Kombat, Fatal Fury, Samurai Shodown, Tekken and Tobal ... there was the original Street Fighter, a terrible playing arcade game from Capcom. While most people consider Street Fighter II: The World Warriors to be the grandfather of fighting games, it's this original Street Fighter (known as Fighting Street on the TurboGrafx-CD) that should get all the credit. But it doesn't and for one very good reason.
33
Atari STPower Play
Was nützt die schönste Karate-Grafik, wenn ich jeden Gegner mit ein und demselben Schlag wegputzen kann? So geschehen bei der ST-Version von «Street Flghter«. Zudem ist die Animation der Kämpfer äußerst ruckelig.
33
TurboGrafx CDThe Video Game Critic
The background graphics are dull and static, and the muffled voice samples are hard to stomach. When the losing fighter collapses to the ground in defeat it sounds like someone dumping Jello into a bowl! The gameplay itself is similar to the Street Fighter 2, but much slower and less refined. Two buttons are used for kick and punch, and jumping and blocking (both high and low) are executed using the directional pad. The three special moves include the fireball, dragon punch, and a turn kick. Other similarities to SF2 include the look of the title screen and the world map screen with the tiny airplane. Fighting Street isn't very good, but it laid the groundwork for better things to come.
30
WiiNintendo Life
There's certainly no denying the significance and history that comes along with being the predecessor to the legendary Street Fighter 2 release, but even with all of that going for it, there's still far too many faults in this game to warrant any type of serious consideration for fighting game fans. Unless you just have to experience the first Street Fighter title for yourself, you'd be much better suited to check out one of the many outstanding fighting titles already available on the Virtual Console service and leave this classic fighting game and its historical significance in the annals of video game history where it belongs.
30
WiiIGN
Be careful what you wish for, because you just might get it. I asked Capcom to bring Fighting Street to the Virtual Console in an article I wrote a year or so ago, thinking that it would be fun to have the predecessor to the great Street Fighter II legacy available for download on Wii. And so we do, now -- but I'm second-guessing my initial request. Fighting Street is so clunky, unresponsive and poorly presented that it's an embarrassment to try and play at all. It's a woeful piece of work that hasn't held up over time, and might have been better left in the past and forgotten.
27
Amstrad CPCPower Play
Wenn man ständig geduckt bleibt und fleißig Fußtritte austeilt, hat man schon beim ersten Anlauf keine Probleme, sich bis zum allerletzten Gegner vorzukämpfen. Mit dem rasanten Spielautomaten hat dieser lahme Street Fighter nichts mehr zu tun. Schade um die ganz gut gezeichnete Grafik, ein Doppel-Pfui für den einschläfernden Minimalst-Sound.
9
AmigaAmiga Power
Even if you love beat 'em ups, you'll hate Street Fighter. How US Gold can have the brass neck to release it twice is totally beyond me.