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The game of ten-pin bowling sees players attempt to knock down an arrangement of 10 pins in a triangular shape, by bowling a ball down a gutter-lined path. You have two shots, and score for how many you knock down on each bowl. As a reward for knocking down all ten pins, you will also get the score from your next bowl doubled if this took 2 shots (known as a 'spare'), or your next two bowls if it took 2 shots (known as a 'Strike').

In this implementation, you can play in one of 8 different settings, including a tropical island, ancient Egypt or on a pirate ship. There are 8 different AI players, each with varied appearance and reaction, and variable bowling ability. A range of playing modes including Tournament Play, Skins and practice are featured. Controls are designed to be easy to use, and ball reactions incorporate physics, ball friction and delivery style.


Strike Force Bowling PlayStation 2 The Egyptian setting
Strike Force Bowling PlayStation 2 There's a lane set on board a pirate ship. Cool pins here<br>The ship rocks from side to side and creaks, sailors play the squeezebox and wave swords, the sea roars etc
Strike Force Bowling PlayStation 2 Bowling is a three stage affair. This is the second stage, the D-Pad left/right arrows aim the ball. If a high degree of spin is selected the ball's path will curve in the final section
Strike Force Bowling PlayStation 2 The ball hits the pins, the pins fall, and there's a result. This being the lunar lane some novelty pins are in play

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Critic Reviews

Game Chronicles Xbox Jun 15, 2004 7.7 out of 10 77
Next Level Gaming PlayStation 2 Jun 05, 2004 73 out of 100 73
GameZone PlayStation 2 May 07, 2004 6.5 out of 10 65
Game Freaks 365 GameCube 2004 5.4 out of 10 54
GameSpot Xbox May 28, 2004 5.2 out of 10 52
Digital Entertainment News (den) PlayStation 2 Aug 09, 2004 5 out of 10 50
Game Informer Magazine Xbox Jul, 2004 5 out of 10 50
IGN PlayStation 2 Apr 29, 2004 4 out of 10 40
IGN GameCube May 05, 2005 4 out of 10 40
GameZone GameCube Jun 10, 2005 4 out of 10 40


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Contributed to by Sciere (466196) and Alex Shatsky (37)