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Strike Gunner S.T.G.
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Arcade
SNES
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Arcade version
Intro.
Title Screen.
Power Unit Selection.
Ready for battle.
The first wave.
Blast them all.
Killed.
A power-up to collect.
Huge plane to destroy.
Another plane.
Facing the boss.
Destroyed.
Scenery hasn't changed much.
What is that?
SNES version
Title screen
Options
Intro cutscene
Weapon select
Firing the normal weapon
A powerup
Destroyed an enemy
Using the plasma shield
These enemies just keep getting bigger
An enemy plane using a spread shot
A big plane
An even bigger plane
Watch out for these homing missiles
This boss is huge, this is only a part of it
Destroying some parts of the boss
The boss is defeated
The current score
Once a weapon is used for one stage it can't be used again for later stages
Using homing missiles
Using the atomic missile
Using the laser cannon
Using the megabeam cannon
Using the antiair mines
Using the sonic wave clears the whole screen
Using the sonic shooter
Using the spray missiles
Using the photon torpedo
Using the comrade fighters
The adhesive bomb clings to an enemy then blows it up
Using the heavy vulcan
Using the heat arrow
Using the autoaim vulcan
2 player game
Continue screen
Game over