User review spotlight: Carmageddon (DOS). Released in 1997.

Strike Suit Zero: Director's Cut

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Description

Strike Suit Zero: Director's Cut is an enhanced version of the space action game Strike Suit Zero, but also the first release of the game for console platforms.

To tone down the initial difficulty spike the beginning of the game has been reworked. The game now has a tutorial mission that also incorporates the Strike Suit (Strike mode) next to the regular flying (Pursuit mode) so it can be practised before it needs to be used in further missions. In addition the checkpoints are more numerous and closer together, and the entire campaign has been reworked. Next to the thirteen missions of the campaign, it incorporates the Heroes of the Fleet DLC with five additional missions, set before the main campaign as a prologue. There are new ships in the game with the Raptor from the Raptor DLC and the Marauder model that was previously limited to Kickstarter backers for the game's crowd funding campaign. They are not available right away, but need to be unlocked by playing the game.

The gameplay has been refined, for instance by altering the sensitivity of the aiming reticule. To help completing objectives in time and to improve navigation, targeting the nearest enemy now points to the one relevant for the current mission. Weapon damage and armour durability has been re-balanced as well. Shields now last longer and the improved aiming sensitivity makes it easier to maneuver past enemies by strafing for instance.

Visually the game has been reworked with more dynamic lighting and new textures. The story has been reworked and the game's audio has been re-recorded with new voice actors. The game's soundtrack was remixed with ten new arranged tracks.

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The Press Says

APGNation Xbox One May 05, 2014 8.5 out of 10 85
Mouse n Joypad Xbox One Apr 08, 2014 74 out of 100 74
4Players.de Xbox One Apr 08, 2014 68 out of 100 68
4Players.de PlayStation 4 Apr 08, 2014 68 out of 100 68

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Contributed to by Sciere (270427)