S.T.U.N. Runner

Critic Score User Score
Commodore 64
ZX Spectrum
Amstrad CPC
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It's 2492 and you must pilot your Sub-Terranean Underground Network (S.T.U.N.) craft at speeds over 900 miles per hour through a series of courses to retain your title as S.T.U.N. Runner, completing each course before time runs out.

There are also enemies on each course, such as cycles, indestructible armored drones, and flying bird-like craft. Shoot or avoid them. If you hit them, you lose one of your shields (your craft has six total) and are slowed down temporarily. The more shields you have at the finish line, the more bonus points you get. Getting hit with no shields does not kill you, however. There are no lives in this game. The only way to lose is to fail to cross the finish line.

Along the way you'll encounter Boost Pads that temporarily speed you up to incredible speeds and make you indestructible. By running over enough green stars on each course, you can also earn Shockwaves, which destroy all enemies in your path.

Note that there is no accelerator in this game. Your craft always goes full speed, unless you hit something. Then you will slow down, but quickly accelerate back to full speed. Other than that, you cannot slow down and the only way to speed up is to run over a Boost Pad. Your only controls are steering left and right and aiming the gun on top of your craft up and down.


S.T.U.N. Runner DOS Title screen (Hercules Monochrome)
S.T.U.N. Runner Commodore 64 First track
S.T.U.N. Runner ZX Spectrum Level 3
S.T.U.N. Runner Lynx Title screen

Alternate Titles

  • "STUN RUNNER" -- C64 title screen title

User Reviews

A clever hardware trick makes the Lynx port better than most computer ports. An amazing technology demo and a great game. Lynx Trixter (8724)

Critic Reviews

All Game Guide Lynx 2007 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Commodore Format Commodore 64 Oct, 1992 73 out of 100 73
Megablast Lynx 1992 70 out of 100 70
Commodore Format Commodore 64 Feb, 1991 68 out of 100 68
The One Amiga Jan, 1991 66 out of 100 66
Power Play Lynx Feb, 1992 64 out of 100 64
ACE (Advanced Computer Entertainment) Amiga Feb, 1991 480 out of 1000 48
ACE (Advanced Computer Entertainment) ZX Spectrum Mar, 1991 350 out of 1000 35
Power Play Commodore 64 Mar, 1991 31 out of 100 31
Power Play Amiga Mar, 1991 29 out of 100 29


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The Lynx port of STUN Runner was so faithful to the arcade that all digitized sound that was present in the coin-op arcade game was included in the Lynx version. However, this results in one sample with the wrong instructions: The first time a player gets a Shockwave, a voice says, "Press start button to fire shockwave." The Lynx doesn't have a start button (you press the B button instead), so this is initially confusing.
Contributed to by NGC 5194 (17291), Kabushi (132345), Lee Seitz (642), Martin Smith (63067), Pseudo_Intellectual (44991) and Servo (55764)