All Games
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Amiga Screenshots
Maintain full speed by "leaning" into curves
Touch stars to get a bonus at the end of the race
Destroy various obstacles with the laser
Atari ST Screenshots
With high enough speed I can travel on the walls
A little more difficult level
Commodore 64 Screenshots
After the booster bonus track, I qualified for the "Booster Bunch" DOS Screenshots
An overview of the track (VGA)
Racing through a tunnel (VGA)
Closing in on an enemy (VGA)
Nearing the end of a tunnel (EGA)
Racing through a tunnel (CGA)
Title screen (Hercules Monochrome)
Select a level (Hercules Monochrome)
Racing... (Hercules Monochrome)
Nearing a tunnel (Hercules Monochrome) Lynx Screenshots
Chooce a higher starting point for more risk -- and more reward
Intro - getting encased into your runner
Track/level description has much useful info, such as tips on how to play the track and general gameplay hints.
Hitting a boost pad greatly accelerates you and turns your runner transparent. You can't collide with obstacles at such a high speed.
Watch out for crazy mag cycles that slam you from behind
Some action takes place outside. Note Lynx hardware scaling of Armoured Drone (and everything else, actually)
Challenge Level: Crazy amounts of boost pads
Hitting successive boost pads while already boosted increments their point value
Stars and boost pads (shown here) aren't limited to the ground. Sometimes you have to circle the tube to get them all.
Sometimes shockwaves are located as bonuses on the tracks
Some tracks take place in outer space. Trippy...
Ramps let you catch mass air
The game is over if you don't get to the finish line within the time limit
Winners don't use drugs :-)
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