Maintain full speed by "leaning" into curves
Touch stars to get a bonus at the end of the race
Destroy various obstacles with the laser
Amstrad CPC Screenshots
Atari ST Screenshots
With high enough speed I can travel on the walls
A little more difficult level
Commodore 64 Screenshots
After the booster bonus track, I qualified for the "Booster Bunch"
An overview of the track (VGA)
Racing through a tunnel (VGA)
Closing in on an enemy (VGA)
Nearing the end of a tunnel (EGA)
Racing through a tunnel (CGA)
Title screen (Hercules Monochrome)
Select a level (Hercules Monochrome)
Racing... (Hercules Monochrome)
Nearing a tunnel (Hercules Monochrome)
Chooce a higher starting point for more risk -- and more reward
Intro - getting encased into your runner
Track/level description has much useful info, such as tips on how to play the track and general gameplay hints.
Hitting a boost pad greatly accelerates you and turns your runner transparent. You can't collide with obstacles at such a high speed.
Watch out for crazy mag cycles that slam you from behind
Some action takes place outside. Note Lynx hardware scaling of Armoured Drone (and everything else, actually)
Challenge Level: Crazy amounts of boost pads
Hitting successive boost pads while already boosted increments their point value
Stars and boost pads (shown here) aren't limited to the ground. Sometimes you have to circle the tube to get them all.
Sometimes shockwaves are located as bonuses on the tracks
Some tracks take place in outer space. Trippy...
Ramps let you catch mass air
The game is over if you don't get to the finish line within the time limit
Winners don't use drugs :-)
ZX Spectrum Screenshots
The tape release has the 48K version on one side and the 128K version on the other. The first screen tells the player which version is loading. Gameplay seems to be the same for both.
Spectrum 128K load screen
The credit screen is followed by a short animation of a little man running to his ship. He's then sealed in and launched
Game control options. There's no option to redefine action keys
Level 1 is the practice level. If skipped the game goes straight to level 2
Pads boost speed, stars are to be collected
Start of the game. The concentric rings flash to give the impression of motion & speed
The blob to the right is something to be shot.
The thing ahead catches the STUN runner and stops it for a while
That's a star that should be collected by running it over
STUN runner goes slower on walls and ceilings
Dead ahead is a pad, these boost speed from 800 mph to 900 mph
Same level, same game play, just a change of scene
Same level, same game play - except there's no more ceiling to drive on - another change of scene
It's not possible to drive off the road. STUN runner will hug the bend without taking damage but this will reduce speed
Back inside - but a different colour means its different tunnel
There are bends - even in tunnels