Sub Battle Simulator
Published by Developed by Released Platforms |
Genre Perspective Vehicular Setting |
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Description
Sub Battle Simulator is set in World War 2, with the player on the American or German side. Six different submarines are simulated in a total of 60 missions. You will have to navigate, using five different levels of mapping, and plan attacks based on weather and surroundings, paying close attention to the radar. Watch out for torpedoes and Sonars.This was the first submarine simulation to include aircraft as opponents. You can choose to remain on the surface and defend yourself with your guns, or dive and hope to avoid the bomb and/or strafing that'll surely follow.
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Critic Reviews
| Happy Computer | DOS | 1986 | 79 out of 100 | 79 |
| ASM (Aktueller Software Markt) | Atari ST | Sep, 1987 | 9.5 out of 12 | 79 |
| Tilt | Macintosh | Jul, 1987 | 15 out of 20 | 75 |
| Power Play | Commodore 64 | Feb, 1988 | 7 out of 10 | 70 |
| Datormagazin | Commodore 64 | Feb, 1988 | 3.3 out of 5 | 66 |
| Computer Gaming World (CGW) | DOS | Dec, 1991 | 60 | |
| Computer Gaming World (CGW) | Commodore 64 | Dec, 1991 | 60 | |
| Zzap! | Amiga | Nov, 1988 | 42 out of 100 | 42 |
| Computer and Video Games (CVG) | Commodore 64 | Mar, 1988 | 4 out of 10 | 40 |
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Trivia
Compatibility
The first release of Sub Battle Simulator supported Hercules Monochrome + CGA 4 color graphics modes only. EGA 640x350 16 color support was added later for the Masters Collection release.
Contributed to by Quapil (4720), Rola (7744), Corn Popper (69218), Old man gamer (296), Eli Tomlinson (2498) and L. Curtis Boyle (726)
Amiga Credits
Ported to the Amiga by:
Design by:
Special thanks to:
Design by:
Special thanks to:
John A. Toebes VIII (of SAS Inc and Lattice Inc), Charlie Heath (of the AmigaDos Replacement Project - ARP)







