DescriptionSub Command allows you to take control of the most deadly attack submarines in operation at the beginning of the 21th Century: the American Seawolf and 688(i), and the Russian Akula and Akula II.
As the worthy successor of 688(I) Hunter/Killer, Sub Command provides an extensive, if not excessive simulation of most of the stations present on a real combat submarine - which include navigation, fire control, ship control, TMA (Target Motion Analysis), radar, radio and everyone's favorite, periscope - and ships with a consequent 232 page manual. More than 250 submarines, ships and planes also have been modeled in the game.
Newcomers will spend long nights trying the stand-alone missions and figuring out how to launch a torpedo on the Akula, while experienced submarine officers will be able to take part into the main game campaign or battle out in multiplayer missions.
Part of the Following Group
There are no reviews for this game.
|Subsim||2001||96 out of 100||96|
|GameSpot||Oct 08, 2001||8.4 out of 10||84|
|Computer Gaming World (CGW)||Mar, 2002||80|
|GameSpot (Belgium/Netherlands)||Oct 18, 2001||79 out of 100||79|
|Fragland.net||Sep 18, 2002||78 out of 100||78|
|Svenska PC Gamer||Nov, 2001||76 out of 100||76|
|Jeuxvideo.com||Oct 15, 2001||15 out of 20||75|
|PC Zone Benelux||Oct, 2001||74 out of 100||74|
|Gameplay (Benelux)||Jan, 2002||70 out of 100||70|
|4Players.de||Oct 31, 2001||69 out of 100||69|
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TriviaIt appears that Electronic Arts decided to play it cheap in France, and shipped the game with a mere 30 page manual - you have to print the whole 232 page manual (untranslated, of course) if you want to be able to understand how to play the game.
Related Web Sites
- SCX II (Home of the very impressive SCX (Sub Command eXtreme) II modification, which adds numerous ships, submarines and weapons to the game.)
- Sub Command (Official site)
- Subsim Review (All about submarine games.)