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Subbuteo

MobyRank MobyScore
Commodore 64
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Atari ST
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Amstrad CPC
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Description

Subbuteo recreates the famous table football game, which makes for something very different from Sensible/Kick Off/FIFA style games. It's effectively a turn-based strategy game of sorts, as each player has 30 seconds to make their move (within a 30 minute match length), which involves first selecting a player, then aiming the direction in which he will be flicked, then the power and swerve of the flick are determined by the length of time the button is held down for.

With any luck, your player will hit the ball, and hit it such that it doesn't leave the playing area, and doesn't hit an opponent. If any of those rules are violated, possession passes to the opposition. Before each flick, the team not in possession can make a 'defensive flick' involving moving one of their players into a potential blocking position (without hitting the ball or an opponent, as this is a foul).

Screenshots

Subbuteo DOS Initial "kick"-off
Subbuteo ZX Spectrum A league game has been selected. There is no existing league to load so a new one is set up. First question is how many players are there. There's just me so I reply 1
Subbuteo ZX Spectrum The game briefly displays a picture of a match in progress, not from the game, before over-writing it with a league table. Here only the players name has been altered.
Subbuteo ZX Spectrum ... which is between two computer teams and can be watched. A good way to pick up tips on game play & tactics.

Alternate Titles

  • "Subbuteo: The Computer Game" -- Tag-lined title

User Reviews

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The Press Says

CU Amiga Amiga Jun, 1990 95 out of 100 95
Your Sinclair ZX Spectrum Nov, 1990 81 out of 100 81
ST Format Atari ST Dec, 1990 70 out of 100 70
Computer and Video Games (CVG) ZX Spectrum Jan, 1991 64 out of 100 64
Computer and Video Games (CVG) Commodore 64 Jan, 1991 64 out of 100 64
Amiga Joker Amiga Nov, 1990 63 out of 100 63
Power Play Atari ST Dec, 1990 42 out of 100 42
Power Play Amiga Dec, 1990 42 out of 100 42
64'er Commodore 64 Dec, 1990 4 out of 10 40
Power Play Commodore 64 Dec, 1990 40 out of 100 40

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Trivia

Awards

    • ST Format 1992 issue 5: #5 Most weird and stupid plots of all time (Atari ST games).

      Comment: "Possibly the daftest, most pointless and ridiculous concept in software gaming history. We love it."


Contributed to by B.L. Stryker (20703), Kabushi (122973) and Martin Smith (63134)