Subbuteo

Critic Score User Score
Atari ST
...
...
Amiga
68
...
Commodore 64
57
...
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Description

Subbuteo recreates the famous table football game, which makes for something very different from Sensible/Kick Off/FIFA style games. It's effectively a turn-based strategy game of sorts, as each player has 30 seconds to make their move (within a 30 minute match length), which involves first selecting a player, then aiming the direction in which he will be flicked, then the power and swerve of the flick are determined by the length of time the button is held down for.

With any luck, your player will hit the ball, and hit it such that it doesn't leave the playing area, and doesn't hit an opponent. If any of those rules are violated, possession passes to the opposition. Before each flick, the team not in possession can make a 'defensive flick' involving moving one of their players into a potential blocking position (without hitting the ball or an opponent, as this is a foul).

Screenshots

Subbuteo ZX Spectrum Nil - Nil at half time.
Subbuteo ZX Spectrum End of the match. The game pauses here until ENTER is pressed
Subbuteo Amstrad CPC Type of game.
Subbuteo Commodore 64 Kick off.

Alternate Titles

  • "Subbuteo: The Computer Game" -- Tag-lined title

User Reviews

There are no reviews for this game.


Critic Reviews

CU Amiga Amiga Jun, 1990 95 out of 100 95
Commodore Format Commodore 64 Oct, 1990 79 out of 100 79
ACE (Advanced Computer Entertainment) Amiga Dec, 1990 743 out of 1000 74
ST Format Atari ST Dec, 1990 70 out of 100 70
Amiga Joker Amiga Nov, 1990 63 out of 100 63
ASM (Aktueller Software Markt) Commodore 64 Nov, 1990 7.4 out of 12 62
ASM (Aktueller Software Markt) Atari ST Nov, 1990 7.2 out of 12 60
ASM (Aktueller Software Markt) DOS Apr, 1991 5.8 out of 12 48
Power Play Atari ST Dec, 1990 42 out of 100 42
64'er Commodore 64 Dec, 1990 4 out of 10 40

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Trivia

Awards

    • ST Format 1992 issue 5: #5 Most weird and stupid plots of all time (Atari ST games).

      Comment: "Possibly the daftest, most pointless and ridiculous concept in software gaming history. We love it."


Contributed to by B.L. Stryker (20700), Kabushi (136903) and Martin Smith (63066)