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Amstrad CPC
Atari ST
ZX Spectrum
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Subbuteo recreates the famous table football game, which makes for something very different from Sensible/Kick Off/FIFA style games. It's effectively a turn-based strategy game of sorts, as each player has 30 seconds to make their move (within a 30 minute match length), which involves first selecting a player, then aiming the direction in which he will be flicked, then the power and swerve of the flick are determined by the length of time the button is held down for.

With any luck, your player will hit the ball, and hit it such that it doesn't leave the playing area, and doesn't hit an opponent. If any of those rules are violated, possession passes to the opposition. Before each flick, the team not in possession can make a 'defensive flick' involving moving one of their players into a potential blocking position (without hitting the ball or an opponent, as this is a foul).


Subbuteo Atari ST Main credits
Subbuteo Atari ST With half of the match gone, there is half of the match still to go
Subbuteo ZX Spectrum A league game has been selected. There is no existing league to load so a new one is set up. First question is how many players are there. There's just me so I reply 1
Subbuteo ZX Spectrum The ball is on the centre spot. The central red player is selected. The small white spot to the right is the direction he's facing.

Alternate Titles

  • "Subbuteo: The Computer Game" -- Tag-lined title

User Reviews

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Critic Reviews

Your Sinclair ZX Spectrum Nov, 1990 81 out of 100 81
ACE (Advanced Computer Entertainment) Amiga Dec, 1990 743 out of 1000 74
Computer and Video Games (CVG) Commodore 64 Jan, 1991 64 out of 100 64
Amiga Joker Amiga Nov, 1990 63 out of 100 63
ASM (Aktueller Software Markt) Amiga Nov, 1990 7.4 out of 12 62
ASM (Aktueller Software Markt) DOS Apr, 1991 5.8 out of 12 48
Power Play Atari ST Dec, 1990 42 out of 100 42
Power Play Amiga Dec, 1990 42 out of 100 42
64'er Commodore 64 Dec, 1990 4 out of 10 40
Power Play Commodore 64 Dec, 1990 40 out of 100 40


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    • ST Format 1992 issue 5: #5 Most weird and stupid plots of all time (Atari ST games).

      Comment: "Possibly the daftest, most pointless and ridiculous concept in software gaming history. We love it."

Contributed to by B.L. Stryker (20702), Kabushi (139008) and Martin Smith (63054)