Subbuteo

Critic Score User Score
Atari ST
...
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ZX Spectrum
...
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Commodore 64
57
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Description

Subbuteo recreates the famous table football game, which makes for something very different from Sensible/Kick Off/FIFA style games. It's effectively a turn-based strategy game of sorts, as each player has 30 seconds to make their move (within a 30 minute match length), which involves first selecting a player, then aiming the direction in which he will be flicked, then the power and swerve of the flick are determined by the length of time the button is held down for.

With any luck, your player will hit the ball, and hit it such that it doesn't leave the playing area, and doesn't hit an opponent. If any of those rules are violated, possession passes to the opposition. Before each flick, the team not in possession can make a 'defensive flick' involving moving one of their players into a potential blocking position (without hitting the ball or an opponent, as this is a foul).

Screenshots

Subbuteo ZX Spectrum Naturally the result is displayed. I regard this as a moral victory
Subbuteo ZX Spectrum The player is turned to face the ball with the Z / X  keys, then SPACE is used to make the shot.
Subbuteo Amstrad CPC Type of game.
Subbuteo ZX Spectrum A league game has been selected. There is no existing league to load so a new one is set up. First question is how many players are there. There's just me so I reply 1

Alternate Titles

  • "Subbuteo: The Computer Game" -- Tag-lined title

User Reviews

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Critic Reviews

CU Amiga Amiga Jun, 1990 95 out of 100 95
Your Sinclair ZX Spectrum Nov, 1990 81 out of 100 81
Commodore Format Commodore 64 Oct, 1990 79 out of 100 79
Computer and Video Games (CVG) Commodore 64 Jan, 1991 64 out of 100 64
Computer and Video Games (CVG) ZX Spectrum Jan, 1991 64 out of 100 64
ASM (Aktueller Software Markt) Commodore 64 Nov, 1990 7.4 out of 12 62
ASM (Aktueller Software Markt) Atari ST Nov, 1990 7.2 out of 12 60
ASM (Aktueller Software Markt) DOS Apr, 1991 5.8 out of 12 48
Power Play Amiga Dec, 1990 42 out of 100 42
64'er Commodore 64 Dec, 1990 4 out of 10 40

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Trivia

Awards

    • ST Format 1992 issue 5: #5 Most weird and stupid plots of all time (Atari ST games).

      Comment: "Possibly the daftest, most pointless and ridiculous concept in software gaming history. We love it."


Contributed to by B.L. Stryker (20703), Kabushi (138980) and Martin Smith (63058)