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Description

Subbuteo recreates the famous table football game, which makes for something very different from Sensible/Kick Off/FIFA style games. It's effectively a turn-based strategy game of sorts, as each player has 30 seconds to make their move (within a 30 minute match length), which involves first selecting a player, then aiming the direction in which he will be flicked, then the power and swerve of the flick are determined by the length of time the button is held down for.

With any luck, your player will hit the ball, and hit it such that it doesn't leave the playing area, and doesn't hit an opponent. If any of those rules are violated, possession passes to the opposition. Before each flick, the team not in possession can make a 'defensive flick' involving moving one of their players into a potential blocking position (without hitting the ball or an opponent, as this is a foul).

Screenshots

Subbuteo Amstrad CPC Kick-off.
Subbuteo DOS Setting starting team formation.
Subbuteo ZX Spectrum A players move must be completed in 30 seconds....
Subbuteo ZX Spectrum A league game has been selected. There is no existing league to load so a new one is set up. First question is how many players are there. There's just me so I reply 1

Alternate Titles

  • "Subbuteo: The Computer Game" -- Tag-lined title

User Reviews

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Critic Reviews

Computer and Video Games (CVG) Amiga Nov, 1990 75 out of 100 75
ST Format Atari ST Dec, 1990 70 out of 100 70
Computer and Video Games (CVG) Commodore 64 Jan, 1991 64 out of 100 64
Amiga Joker Amiga Nov, 1990 63 out of 100 63
ASM (Aktueller Software Markt) Amiga Nov, 1990 7.4 out of 12 62
ASM (Aktueller Software Markt) Atari ST Nov, 1990 7.2 out of 12 60
ASM (Aktueller Software Markt) DOS Apr, 1991 5.8 out of 12 48
Power Play Amiga Dec, 1990 42 out of 100 42
Power Play Commodore 64 Dec, 1990 40 out of 100 40
64'er Commodore 64 Dec, 1990 4 out of 10 40

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Trivia

Awards

    • ST Format 1992 issue 5: #5 Most weird and stupid plots of all time (Atari ST games).

      Comment: "Possibly the daftest, most pointless and ridiculous concept in software gaming history. We love it."


Contributed to by B.L. Stryker (20860), Kabushi (155006) and Martin Smith (62998)