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Sun Star

Sun Star Commodore 64 Title Screen.


MobyRank MobyScore
Commodore 64
Atari 8-bit
ZX Spectrum
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In Sun Star the player takes control of a special space ship constructed to collect energy from 16 solar grids in space. In each level, the player flies around the grids from a first-person perspective (along with a top-down radar at the bottom of the screen) with the goal to collect ten energy crystals. They are gained by shooting one of four disruptors divided over the level which causes them to teleport somewhere else and leave the desired energy behind. However, the energy crystal has to be collected fast before it disappears.

The space ship has a limited amount of energy which is reduced by shooting or crashing into obstacles. The only way to refill them is to fly through a hyper warp, but this has the disadvantage of destroying one of the collected crystals. This can only be done a limited amount of times per level.


Sun Star Commodore 16, Plus/4 Alien craft nearby.
Sun Star Atari 8-bit Disrupter on the right
Sun Star Atari 8-bit Game objectives
Sun Star Atari 8-bit Energy is getting very low

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Contributed to by Patrick Bregger (107128), somethingsomeone (77) and Kabushi (119600)