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Supaplex is a puzzle game reminiscent of Boulder Dash. The player controls the red Pac Man looking character called Murphy. The objective is to reach the exit, which is only opened when a certain number of Infotrons are collected (usually all in the level). The setting is inside of a computer, therefore some computer terminology describes elements found in the levels. This includes destructible RAM chips, indestructible hardware, utility disks (which are explosives), terminals, and ports (one or two way gates). The most common enemy is a zonk, a rock which falls and rolls downwards, and explodes if it comes in contact with some, but not all other game elements. One of the most common enemies are a scissor looking enemy called snik snak which always moves in a predictable pattern.

Some levels feature gravity, where Murphy will fall down if he stands still, and has nothing beneath him. Other elements have fixed rules, such as Infotrons and Zonks always falls down, while RAM and hardware always stays put. There are 111 levels in total, and up to three of these may temporarily be skipped to advance. The game allows several profiles so that players may use the same computer with their own progression.


Supaplex DOS Credits
Supaplex DOS First level (EGA)
Supaplex DOS Demo
Supaplex DOS Cast of characters (EGA)

Promo Images

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Alternate Titles

  • "Think!" -- Amiga working title

Part of the Following Groups

User Reviews

Man, was it addictive - but I FINALLY completed all levels DOS Karin Carroll (3)
Probably the game I spent most time with of all games! DOS Erwin Bergervoet (397)
One of the most addictive games to grace the PC. DOS Tomer Gabel (4642)

Critic Reviews

Amiga Action Amiga Nov, 1991 84 out of 100 84 DOS Oct 11, 1999 8 out of 10 80
Play Time Amiga Jan, 1992 75 out of 100 75
ASM (Aktueller Software Markt) Amiga Feb, 1992 7 out of 12 58
Amiga Joker Amiga Dec, 1991 39 out of 100 39
Amiga Power Amiga Jan, 1992 29 out of 100 29


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Here is the background story of Supaplex told by Michael Stopp, the brains behind the game with Philip Jespersen --from Mr. Stopp's homepage (

In the age of the Commodore 64 there was a game called 'Boulder Dash'. Me and my schoolfriend Philip Jespersen adored it. We also adored the capabilities of Commodore's Amiga. But unfortunately we couldn't play 'Boulder Dash' anymore. In summer 1988 we stopped the mourning and decided to make our own Amiga-version, at that time called 'Think!'. We added a number of new elements and gravitation. And we decided that there should be a lot of levels: 111 (but it still had to fit on a floppy disk!). Since Philip did the programming somebody had to construct the levels...guess who! The first 50 levels or so weren't too difficult, but there was still a long way to go; so this kept me on my toe for the next months. But what was even worse, was the fact that you had to play all those levels, to see if they were possible. Every little change of code meant that you had to play them all over again. And there were constant changes... With 100 or more levels this meant playing to the point where it became difficult to distinguish between game and reality (you'd always feel as if there was a pair of scissors chasing you...). Eventually the game was finished and we had the silly idea that we might try to earn money with it. Surprisingly, the guys of Digital Integration thought the same and so they bought it from us. Due to a trademark conflict, it had to be renamed. That's how it became Supaplex.

Related Web Sites

  • Supaplex website (The most extensive Supaplex website in existence. You can get the game here, level editors, new levels, and many other things.)
  • Supaplex - Wikipedia (More information about the game on the open encyclopedia website, Wikipedia)
Contributed to by Luiz Pacheco (1305) and Martin Smith (66812)