|the gap between chilled and hardcore is too wide||Game Boy Advance||sandra cheng (2)|
|Game Boy Advance||1||3.8|
|PlayStation||Awaiting 1 votes...|
|Windows||Awaiting 1 votes...|
|Xbox||Awaiting 1 votes...|
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Supper Bubble Pop is a fun puzzle game for the Gamecube. Its graphics and sound fit very appropriately into the game, and the controls handle wonderfully. Recommended if you want an “exciting” puzzle game.
This is the type of game that may appeal to a family setting. The action is fast-paced, the game is colorful and it requires recognition skills as well as reflexive. You must see the way the balls are lining up and then how to attack them. The use of some power-ups makes the task slightly easier, but this game is challenging.
Super Bubble Pop is the best puzzle game out there for an Xbox owner right now. It plays well, looks good, and does not get old after 30 minutes of play. The game is a good rental even for people that are just curious about the game. Those fans of puzzle games, this title is a must buy. I personally have never been a huge fan of the puzzle genre, but Super Bubble Pop has changed my mind a bit, I actually had fun playing it.
Super Bubble Pop is a game that you'll play for a while, but not for nearly as long as you'd play a top puzzle title. The look and sound of the game are fine, but the action -- and the amount of information you're expected to keep track of -- will eventually become more frustrating than fun. There are better ways to meet your predestined end.
Game Boy AdvanceGameZone
This is a somewhat fun bubble-popping game which can be played by all ages, due to the excellent variation in the difficulty levels. The game-play is fast-paced and engaging at first, but after awhile the gameplay begins to pall a bit, due to the sameness of the levels, even with the powerups. Super Bubble Pop is very similar to Super Bust-a-Move, which is the superior in terms of complexity and attractiveness; however, the bubbles are easier to see in Bubble Pop, which is a plus.
Game Boy AdvanceGameSpy
Designing a good puzzle game is a puzzle in and of itself. If the game is too easy, players won't play it. If it's too hard, players won't play it. If it's too difficult to learn, Joe Gamer won't learn it. Since most puzzle games don't have the greatest graphics, they generally need to feature the following three aspects of play: strategy, quick thinking, and multiplayer mayhem. Based on those three aspects, Super Bubble Pop fizzles.
Итак, для игры в SBP необходима всего лишь хорошая реакция пальцев и мозгов. Резюмируя вышесказанное, напомню: в гостях у нас была очередная логическая аркада для непритязательных людей, которая позволит азартно и весело провести часть рабочей смены, если конечно, офисная машина оборудована графическим ускорителем.
Super Bubble Pop plays like a 3D hybrid of Columns and Bust-A-Move but without the ease of gameplay. Players shoot bubbles down a grid, stacking and eliminating three or more of the same color. If you can clear the grid (most puzzles have potential quick solutions) or collect all the level tokens, you move up a level. Otherwise, the puzzle creeps ever closer. Power-ups boost your offense you can flip or freeze columns of bubbles, swap colors, set off earthquakes, and more. Each character also has a massive and unique special attack (including big explosions and crushing the puzzle under a sheet of plastic wrap), but you still have to be really quick to succeed. Visually, the game is beyond arresting it’s nearly epileptic.
Game Boy AdvanceGameSpot
Super Bubble Pop on the Game Boy Advance attempts to emulate the presentation found in its console versions, though it has a significantly more stripped-down look. Curiously, this works to the advantage of the GBA version. Super Bubble Pop on the consoles actually has too much flash for its own good, and the more subdued presentation on the GBA makes it much, much easier to focus on the action at hand. The focus on function over style was probably just a necessity to keep things running right on the Game Boy Advance, but it works to the game's benefit.
One of the first titles from the newly resurrected game publisher Jaleco, Super Bubble Pop, is a fairly straightforward, fast-paced puzzle game that, simply put, would not exist if it weren't for the countless other puzzle games that have come before it. Playing much like a blend of Klax and Columns, two of the earliest would-be Tetris usurpers, Super Bubble Pop feels familiar all around, right down to its titular similarities to Taito's prolific Super Bust-A-Move series. Still, though the game draws inspiration from some of the more respected second-string puzzle games out there, Super Bubble Pop offers neither their depth nor their long-term appeal.
In the end, what Super Bubble Pop turns out to be is a failed attempt at a new type of puzzle game. There are so many things wrong with the gameplay mechanism that anything good is completely obliterated by its flaws. In the puzzle genre, when you're going up against the Tetris, Puyo Puyo, and Panel de Pon juggernauts, a game like this doesn't have a chance.
Super Bubble Pop isn't a terrible game. In fact, there is a miniscule degree of satisfaction to be gained when toying around with its premature puzzles. But it's a title that's not even in the same league as AAA puzzle offerings like Bust-A-Move.
Super Bubble Pop is not the poor man's puzzle game; it's the "Not only am I broke, I'm in major debt" man's puzzle game. This game is not worth the price of purchase, and if you get if for free, sell it. If you're really hurting for a puzzler on Xbox, play Tetris. Otherwise, wait for something, anything else (hopefully a Puyo Puyo-based game, or an online Chu Chu Rocket). A complete bust.