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Super Ghouls 'N Ghosts

MobyRank MobyScore
Wii
...
3.4
Game Boy Advance
80
4.0
Wii U
...
...

User Reviews

Now this is a game for a man! SNES Satoshi Kunsai (1811)
A great--better, even--version of Super Ghouls'n Ghosts made portable. Game Boy Advance DQG (8)
Best of a series, but perhaps also the end of a series SNES Daniel Yu (109)

Our Users Say

Platform Votes Score
Game Boy Advance 12 4.0
SNES 25 4.1
Wii 4 3.4
Wii U Awaiting 1 votes...
Combined MobyScore 41 4.0


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
94
Game Boy AdvanceConsoles Plus
Encore une adaptation sortie directement de la Super Nintendo. Une version identique à l'originale : magnifique, mais excessivement difficile.
94
SNESMean Machines
The sound's awesome too with a kind of orchestral remix of the original Ghouls 'n' Ghosts theme. Capcom have also supplied us with a game that's high in the lastability stakes too. Even completing the first couple of levels takes some effort, and once you've battled your way to the end of the game there's a VERY nasty surprise waiting for you! Capcom are certainly producing the goods as far as Super Famicom games are concerned - Super Ghouls 'n' Ghosts is an essential purchase!
92
SNES1UP!
Capcom oblige, Super Ghouls'N Ghosts, c'est pas de la tarte. Quatre modes de difficulté sont proposés mais celui pour les débutants est déjà une grande galère. Pour bien progresser, il faut connaître sa route par coeur avec des stratégies pour chaque embûche. Heureusement il y a pas mal de vies et beaucoup de continus. La résistance des boss varie mais dans l'ensemble ils ne sont pas trop durs, le seul impératif pour bien les battre est d'avoir la bonne arme. La torture la plus raffinée et l'une des marques de fabrique de la série est que pour rencontrer le boss final, il faut se retaper tout le jeu pour retrouver le bracelet magique de Guenièvre, sans lequel il serait soit disant impossible de tenir tête à Sardius.
91
Game Boy AdvanceGaming Target
This portable version also brings back all of the weapons and armor of the Super NES version as well. You can (and will) upgrade the lance throughout the game to six other weapons which can then be further upgraded through the use of magic armor. Traveling the game with Gold Armor definitely looks cool, but in the greatest Ghouls 'n Ghosts tradition, one hit and you're down to your heart covered boxer shorts.
90
WiiNintendo Life
Super Ghouls ‘N Ghosts is a great example of what the SNES was capable of, almost 15 years later it is still every bit as enjoyable as it ever was. Not many games stand up to the test of time like this. If you fancy a stern challenge this is probably the best 800 Wii points you could spend on the Virtual Console at the moment. A true classic.
90
Game Boy AdvanceSkizo.org
Największą zaletą gry jest bardzo ładna grafika oraz ogromna grywalność. Mimo, iż minęło już kilka lat od premiery na SuperNes tytuł wciąż nadal zachwyca perfekcyjnym wykonaniem. Niestety, odbiło się to na konwersji. Gba nie jest w stanie pociągnąć tak mocnego enginu i czasem gra "lubi sobie pochrupać". Poziomy są zróżnicowane tematycznie i ogląda się je z prawdziwą przyjemnością. Podobnie sama rozgrywka, która choć nie wymaga zbyt wiele myślenia ;) wciągą na maksa. Kiedy włączycie G'n'G nikt i nic nie pozwoli Wam oderwać się od konsoli. I dobrze, bo przecież czeka na Was horda potworów i ... piękna niewiasta.
90
SNESElectronic Gaming Monthly (EGM)
This is definitely the best version of Ghouls and Ghosts to date, with plenty of action, options, power-up and wicked bosses. The adventure is long as well, so you're sure to get your money's worth. The lack of vertical firepower is a nasty turn of events, but it's a blue ribbon otherwise.
90
Game Boy AdvanceGameZone
Overall, I definitely applaud Capcom for the great resurrection of a difficult but addictive and enjoyable classic, with the extra “Arrange Mode” included to broaden the enjoyment and add some new stages and things here and there. Well, hopefully I will one day be able to add my name to the list of people who beat the game without a cheat code … maybe look me up in about 20 years.
89
SNESComputer and Video Games (CVG)
The graphics are truly fab, the range of weapons available is vast and the power up armour adds just a hint of strategy. The only niggle as far as I'm concerned, is the incredible difficulty. Even on beginner level, Sir Arthur's quest is quite unfeasibly hard, easy level is next up and the use of the word easy is an obvious and terrible lie. Best of all though is the fabberoony music. It's kind of like a Hollywood B Movie, but with a better orchestra. Get your butt down to Mr. Spanky's Famicom Emporium right now and buy yourself a copy of this dreamy game.
87
SNESTotal!! UK Magazine
Impressive platform shooter, with enough challenge to sink a pirate ship! Maybe too much challenge for beginners, but a real tasty game. Bottom-spankingly smart graphics with some great mode 7 effects.
85
SNESLens of Truth
It’s a difficult choice, but Super Ghouls’ N Ghosts gets the nod from me for best in the series (just barely). Its major faults – no shooting up, and slowdown can be overlooked by fantastic visuals and more importantly, great gameplay. Its legendary difficulty can be considered a good or bad. If you want an old school challenge, look no further then this. If you want a fun little game to breeze through, then move along, this will own you. In the end, I think everyone should give it a shot. Other then the original SNES cart, it’s currently available for the Wii VC and Capcom Collection Vol. 1 for the PS2 and Xbox and is highly recommended.
85
Game Boy AdvanceIGN
I kid you not...this game is the most difficult game ever made. But what's interesting is that as frustrating as it is, the game is still fun to play. I do believe that the game should lighten up on gamers, at least in the first level, because there are some places that are just way too unfair to those just starting out. But even with the difficulty breaking the "expert" scale, this is a keeper...and it'll take you quite a few times through to see everything. Thankfully the game offers that necessary cartridge save...it could have used sleep mode as well, but that's picking nits.
84
Game Boy AdvanceGameSpy
Overall, this is an excellent port of the SNES version from back in the day (1991 if you want to get technical about it). The animations are solid, the sounds are excellent, and the original cheesy organ-riddled MIDI soundtrack is intact. Long-time fans will also enjoy the new "arrange mode" feature, which allows you to bypass the linear structure of the game by selecting which stage you'd like to tackle after the first initial level and each subsequent level. In this mode, stages are color coded, with normal stages marked in blue, difficult stages in yellow, and very difficult in red. The best aspect of this is that many players will get to see stages they have never seen before, if only because they lacked the infinite patience required to complete the game in its entirety.
83
SNESASM (Aktueller Software Markt)
Wer sich aber der Herausforderung stellt, der wird ausreichend belohnt. Dazu trägt nicht nur die tolle Grafik bei - die im vierten Level auch schöne Dreh- und Erdbebeneffekte bietet -, sondern auch der atmosphärische Sound und vor allem die Vielzahl feindlicher Sprites, die versteckten Extras und vielerlei Kleinigkeiten mehr. Wer sich an das Ruckeln gewöhnen kann - ich konnte es - der ist mit Super Ghouls‘n Ghosts bestens bedient. Es ist mit Abstand eines der besten Spiele für das Famicom, wodurch es sich einen Hit auch redlich verdient.
82
SNESMegablast
Die farbenfroh und detailliert gezeichneten Bilder scrollen stets ruckelfrei in alle möglichen Richtungen, daß das Game wegen hohen Spriteaufkommens mal etwas langsamer wird, passiert äußerst selten. Da Capcoms Geistersaga auch akustisch so einiges zu bieten bat, brauchen wir uns beim Fazit nicht zurückzuhalten: Arthur ist und bleibt der Ritter unter den Gespensterjägern!
81
SNESPower Play
Wutentbrannt knalle ich das Joypad auf den Tisch und renne schäumend aus dem Spielezimmer. Doch dann meldet sich ein kleines Männchen in mir und sagt "Das wird doch wohl zu schaffen sein". Fünf Sekunden später sitze ich wieder an der Konsole. Die Motivation von Super Ghouls'n Ghosts scheint nicht zu bremsen - jeder "Gast" vor dem Bildschirm sehnt sich das Joypad in die eigenen Hände. Grafisch ist das Spiel fast ein Meisterwerk. Plötzlich hebt sich der ganze Friedhofsboden an; riesige Wellen wiegen auf und ab, der Ritter auf dem Floß dazu. Problematisch wird's nur, wenn sehr viele Sprites gleichzeitig auf dem Bildschirm herumturnen - ab und zu wird das Famicom da schon 'mal langsamer, was jedoch nicht so schlimm ist. Die ausgezeichnete und levelabhängige Musikbegleitung geht deshalb zwangsläufig ein kleinwenig auf die Nerven, weil man sie viele tausend Mal hören muß, bevor eine neue kommt - sprich, die Levels sind wirklich kernig und knackig.
80
WiiMag'64
Wenn ein vollbärtiger Ritter sich selbst in Boxershorts seinen Weg durch Geisterschiffe und Eiswälder schlägt, kann es sich nur um Arthur handeln. Das knifflige Sprungverhalten hat zwar ebenfalls einen gewissen Wiedererkennungswert, aber insgesamt weiß der Titel letztlich doch, wie er den Spieler bei Laune hält. Ein ständig wechselndes Leveldesign und ein riesiges Waffenarsenal geben genug Anlass dazu, den Pad nicht aus der Hand zu legen und die Prinzessin nicht in den Fängen des Bösen verrotten zu lassen. Klassisches Gameplay mit individuellem Design; damit macht man selten etwas falsch.
80
SNESTotal! (Germany)
Fazit: Wer ein gutes, actionreiches Jump&Run der ungewöhnlichen Sorte mit guter Grafik und tollen Sound sucht, der liegt bei diesem wahrlich „schauderhaften Vergnügen“ goldrichtig.
80
WiiEurogamer.de
Der Härtegrad von Super Ghouls ‘n‘ Ghosts schlägt in dieselbe Kerbe: Arthur, Ritter ohne Fehl und Tadel, eilt in seinem 16Bit-Debüt der liebreizenden Prinzessin Prin-Prin zur Hilfe. In bester Jump and Shoot-Tradition tastet Ihr Euch vorsichtig durch abwechslungsreiche Levels dem Obermotz Sardius entgegen und pulverisiert unterwegs Zombies und Werwölfe per Wurfgeschoß. Die knifflige Sprungsteuerung stellt neben den teils unglücklich spawnenden Gegnern die größte Herausforderung in einem ansonsten exzellent designten und überaus charmanten Klassiker dar. Rücksetzpunkte oder Speicherfunktion gibt’s natürlich keine und so werden ungeübte Spieler wohl schon nach kurzer Zeit die Segel streichen. Der perfekte Reality-Check für Zocker mit Gott-Komplex.
80
Game Boy AdvanceGame Over Online
Little did I know the Super moniker attached to Super Ghouls 'N Ghosts alluded to the Super NES release of the game. Ghosts is a classic platform action title where you generally go from left to right, although the level design in Ghosts is immaculate and intensely challenging. Ghosts follows the story of Arthur as he battles through various quests to save a damsel in distress.
76
Game Boy AdvanceRetro Gamer
Yup, this remake of Capcom’s popular SNES title is as hard as ever and now features a new Arranged mode that features elements from other games in the series. Like many SNES conversion’s Super Ghouls ‘N’ Ghosts suffers on the audio front (a shame as those orchestral tunes were fantastic) but otherwise this is classic platforming action through and through. If only it wasn’t quite so damned hard – we’re still unable to fi nish the Arranged mode…
75
SNESGame Informer Magazine
This is one of those gamer badge of honor titles. Beat it, and you've got reason and right to brag. Arguably one of the more blisteringly difficult games to show up on the SNES, Super Ghouls 'n' Ghosts remains as instantly addictive and equally frustrating as when it first came out.
74
Game Boy AdvanceGameSpot
All told, Super Ghouls 'N Ghosts for the Game Boy Advance is a tight game that experiences a few technical difficulties along the way. It's too bad that the developers didn't take some more time with it to solve the slowdown problems, but as it stands, the game is quite enjoyable if you have the patience to deal with the high level of difficulty. Those who are looking for a straight port of the original along with a few extras thrown in won't be disappointed, either.
70
Game Boy AdvanceJeuxvideo.com
Super Ghouls’n Ghosts sur GBA réjouira les fans de la série phare de Capcom. Tous les éléments de la version arcade du titre sont présents ainsi que quelques nouveautés bien agréables. Mais gardez en tête que le soft est d’une très grande difficulté, mais si vous vous sentez assez patient et perspicace pour y arriver, la suite de Ghosts’n Goblins sur GBA saura vous satisfaire !
70
SNESRetrogaming.it
In definitiva SG&G è un gioco che, se preso nella sua unicità, può essere considerato più che discreto, ma che esce con le ossa rotte dall’imprescindibile comparazione con il capolavoro dell’88.

E la comparazione è un imperativo morale.
70
Game Boy AdvanceGamePro (US)
If you like playing old SNES games on your GBA but have been saddened by the lack of really, really, really, really, really stupidly hard ones, here cometh your manna from heaven. Super Ghouls ‘N Ghosts is a perfectly faithful re-creation (slowdown and all) of one of the most stupidly hard SNES games ever made. And now, as a bonus for connoisseurs of a finer sort of torture, there’s even a remixed Arrange mode that works in levels from the game’s prequels with the difficulty level ramped up beyond even the original version's. Thank the blighted bird god for the new mid-game save feature, which saves not only your progress, but also your general good will toward man.
67
SNESThe Video Game Critic
This medievel side-scroller is a complete remake of Ghouls and Ghosts (Genesis, 1989) with entirely new stages and monsters. New areas include a haunted pirate ship and a snow stage (who asked for that, by the way?). The graphics, special effects, and music are significantly better than the Genesis version, but the gameplay is about the same. You control a knight running through a series of locations while destroying monsters and collecting power-ups. Although this game should have rated higher than its Genesis counterpart, it doesn't, due to a few major issues. First, the action tends to get slow (read: slow-motion) when the action gets hectic, and when you die, you're sent way back to the start of the stage. At least the Genesis version let you continue fairly close to where you left off. Even unlimited continues don't help when you keep keeling over just before the end of a stage. Super Ghouls 'N Ghosts would have been a great game had it been more forgiving.
60
Game Boy AdvanceSuper Play
Garanterat en höjdare för de som inte kan få nog av serien, mindre tålmodiga spelare bör dock ta sig en funderare innan de slår till.