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Super Mario World

Published by
Developed by
Released
Platforms
MobyRank MobyScore
Wii
94
3.5
SNES
93
4.2
Arcade
...
5.0
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Description

Mario is having a vacation in Dinosaur Land when he learns that Princess Peach Toadstool has been kidnapped by the evil King Koopa Bowser. When Mario starts searching for her he finds a giant egg with a dinosaur named Yoshi hatching out of it. Yoshi tells Mario that his fellow dinosaurs have been imprisoned in eggs by Bowser's underlings. The intrepid plumber has to travel to their castles, rescue the dinosaurs, and eventually face King Koopa himself, forcing him to release the princess.

Super Mario World is a jump-and-run platformer and a follow-up to Super Mario Bros. 3. The gameplay is similar to previous installments and includes fast-paced platforming in (mostly) side-view stages populated by various enemies and traps, which must be completed within time limits. Mario has access to his traditional power-ups — the Super Mushroom that makes him bigger, the Fire Flower that allows him to throw little fireballs at enemies, and others. A new power-up is the Cape Feather: when wearing the cape, Mario can spin to hurt enemies, and fly as long as the player is able to sustain his balance in the air. Another new feature is the possibility to ride the dinosaur Yoshi, who can eat enemies and gain special attacks from some of them. In order to unlock certain areas it is sometimes necessary to physically pick up and carry items (e.g. keys) and use them in appropriate places.

The game's world is divided into several large areas, each containing a number of stages. Outdoor scenarios prevail, but there are also many underground and underwater levels. Each large area has at least one ghost house, typically containing more elaborate traps and ghostly non-destructible enemies. In order to venture to the next area, the player usually has to visit a castle (a more difficult stage with harder enemies and dangerous traps) and defeat the boss enemy guarding it.

Many stages have secret exits, which lead to optional areas, such as fortresses with recurrent boss enemies, interconnected stages of the Star World, and Switch Palaces, which allow the player to materialize specifically colored bricks in all the stages, gaining access to power-ups and other secrets. Secret areas may also open access to other dinosaur types, with different abilities such as breathing fire or flying.

Screenshots

Super Mario World Wii Title screen
Super Mario World SNES Yellow stages have one exit; red stages two.
Super Mario World SNES Using the Super Star, Mario finds a fast way to pick lots of lives in Donut Secret 2!
Super Mario World SNES Stage mid-point

Alternate Titles

  • "Super Mario World: Super Mario Bros. 4" -- Japanese title
  • "SMW" -- Common abbreviation
  • "スーパーマリオワールド" -- Japanese spelling

Part of the Following Groups

User Reviews

The peak of fungivorous plumbery SNES אולג 小奥 (168604)
One of the best platform games ever. SNES Zamppa (87)
A great game - possibly the best Mario Game ever! SNES darthsith19 (64)
A great Mario game. SNES Classix (95)
The king of platforms is back! SNES BigJKO (68)
The best platform game ever SNES optrirominiluikus (112)
Nice game! But it's overrated. SNES james bright (5)
Premium Mario SNES Chris Wright (99)
The greatest game in this universe. SNES NovedSelim (200)

The Press Says

Digital Press - Classic Video Games SNES Jun 08, 2003 10 out of 10 100
Nintendo Life Wii U May 04, 2013 10 Stars10 Stars10 Stars10 Stars10 Stars10 Stars10 Stars10 Stars10 Stars10 Stars 100
HonestGamers SNES Jan 13, 2004 10 out of 10 100
Nintendo-Online.de Wii U May 08, 2013 10 out of 10 100
The DOS Spirit SNES Mar 21, 2011 6 out of 6 100
Cubed3 SNES Oct 15, 2003 9.7 out of 10 97
WiiDSFrance Wii U Jul 01, 2013 9 out of 10 90
Jeuxvideo.com SNES Apr 30, 2009 18 out of 20 90
Megablast SNES 1992 85 out of 100 85
Nintendo Difference SNES Jun 22, 2003 17 out of 20 85

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Trivia

1001 Video Games

The SNES version of Super Mario World appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Development

This game took approximately 29,000 hours to program. (Sources: Nintendo, World Features Syndicate)

Sales

Super Mario World sold over 20 million copies and is,a so 2003, the second best-selling Mario game (only behind the original Super Mario Bros., which sold over 40 million), the best selling Super NES game and the best selling 4th generation console game ever. The reason for those huge sales: It was the original "pack-in" game for the Super Nintendo. A copy was included in the package when you bought a new SNES.

Yoshi

Shigeru Miyamoto wanted to have Mario ride an animal since Super Mario Bros. (among other discarded ideas), but couldn't figure out how to make it work within the limits of the Famicom's graphical capabilities. This was finally resurrected in Super Mario World as Yoshi.

Yoshi's arms in the game are orange no matter what color Yoshi you are riding. Art on the box and in the game manual portray only green Yoshi with green arms. The re-release on the Game Boy Advance now has each color Yoshi with arms matching the color of his skin.

Awards

  • EGM
    • Issue #200 (February 2006) – #88 out of 200 of the "Greatest Games of Their Time"
  • Game Informer
    • Issue #100 (August 2001) – #46 in the "Top 100 Games of All Time" poll
  • Power Play
    • Issue 02/1992 – Best SNES Game in 1991
  • Retro Gamer
    • October 2004 (Issue #9) – #2 Best Game Of All Time (Readers' Vote)
    • Issue #37 – #1 in the "Top 25 Platformers of All Time" poll
Information also contributed by Big John WV, Echidna Boy, Marquerite Richardson, MegaMegaMan and PCGamer77

Related Web Sites

Contributed to by Corn Popper (69569), Michael Cassidy (5874) and Kartanym (10780)