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Once you get past all of these flaws, though, it's kind of a fun game. You can spend a lot of time exploring, and it does grow on you after a while. It's really only one of those games that you play to kill some time. Pitfall has since moved beyond this, like Pitfall: The Mayan Adventure (SNES, Genesis, Sega CD) and the upcoming Pitfall 3D: Beyond The Jungle (PlayStation), which look like the true descendants of Pitfall, and not too many people even remember Super Pitfall anymore. The lost chapter in Pitfall history is destined to stay lost, I believe.
Em um labirinto infestado por aranhas, escorpiões e outros seres perigosos, o herói deve encontrar e libertar sua sobrinha, que está petrificada. Para isso, é necessário achar antes o antídoto.
Super Pitfall has a lot of issues that prevent the seamless transfer from Atari to Nintendo. Both graphics & music don't do it justice and the control is poor enough to cause a fair amount of unnecessary frustration. This version really inspires one to play the Atari 2600 version and relive it's awesomeness. Super Pitfall offers very little, especially to those who've played the unique original.
When creating a sequel to or upgrading a great game, designers should keep one thing in mind: the game needs to be at least half as good as its inspiration. Pitfall is one of the best Atari 2600 games; Super Pitfall is one of the the worst NES games. Enough said!
A sequel to Pitfall! and Pitfall II: Lost Caverns, this cartridge is
somewhat similar to the latter Atari 2600 game (you do indeed
get lost in caverns), but nowhere near as good. In fact, thanks to
clumsy controls, cheap hits, terrible music, ugly graphics, generic
level design, and blind drops (including down the first ladder in the
game, where you’ll be killed by a creature), it’s downright awful,
and a waste of a fantastic franchise.
If you simply must have
game for your NES, Super
Pitfall is a cute enough entry. It
employs the Pitfall characters in
an appealing new scenario with
play mechanics that Nintendo
gamers will find comfortable, if
Pitfall Harry’s only line of defense against the numerous cave creatures is his gun, which has a limited amount of bullets, and is impossible to use on creatures that are shorter than Harry’s torso. Jumping over the enemies is doable, thanks to Harry’s Mario-like calves, but exploring Harry’s drab surroundings is decidedly less enjoyable. Attempt to play Super Pitfall by charting a map for it, orturn off the NES and ponder Harry’s glory days; the days when muttonchops were king and Styx was the coolest band in the world.
In an attempt to resurrect its biggest hit, Activision gave Pitfall Harry a Nintendo makeover for this ill-advised "update". Sadly, the only thing Super Pitfall accomplished was to make people want to play the original Pitfall (Atari 2600, 1982). In this version Harry is short and pudgy with a bright blue outfit. Initially the scenery consists of ruins and pyramids, but it soon degenerates into a dreadful maze of generic underground platforms. The waterfalls that looked so inviting in Pitfall 2 look like blinking blue blobs in this game. The jumping controls are dreadful, and the collision detection is utterly horrendous! You're armed with a gun, but too often your shots pass right through their intended targets! Cheap hits and bad background music apply the finishing touches to this disappointing debacle.
To sum up, "AAAARRRRGGGGHHHH!!!". That's about all I can say! Just WRITING about this filth depresses me more than any T*HQ game ever could, and as such, gets my vote for one of the top three worst games ever for this system. I can say no more.