Super Seymour Saves the Planet

Super Seymour Saves the Planet ZX Spectrum Loading screen

MISSING COVER

Critic Score User Score
Amstrad CPC
...
...
Atari ST
...
...
Commodore 64
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3.2
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Description

In the sequel to Seymour Goes to Hollywood, Seymour takes on his first movie role - as an eco-friendly superhero. With game design showing some obvious influence from Bomb Jack, Seymour jumps around a series of single screen areas collecting barrels of toxic waste. One barrel at a time is highlighted and is worth more points than the others, but will explode after a short countdown. Seymour is plagued by mutants which fly and bounce around the screen. Some must be jumped on from above, some must be hit from below.

Screenshots

Super Seymour Saves the Planet Amstrad CPC I lost my last life. Game over.
Super Seymour Saves the Planet ZX Spectrum Falling away from the remaining blocks
Super Seymour Saves the Planet Atari ST Title screen
Super Seymour Saves the Planet ZX Spectrum Game start

Alternate Titles

  • "Super Seymour Saves the World" -- Atari ST/Amiga in-game title

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Critic Reviews

Commodore Format Commodore 64 Apr, 1992 90 out of 100 90
Commodore Format Commodore 64 Feb, 1993 8 out of 10 80

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Contributed to by Martin Smith (63071) and voidoid (182)