DescriptionIn the sequel to Seymour Goes to Hollywood, Seymour takes on his first movie role - as an eco-friendly superhero. With game design showing some obvious influence from Bomb Jack, Seymour jumps around a series of single screen areas collecting barrels of toxic waste. One barrel at a time is highlighted and is worth more points than the others, but will explode after a short countdown. Seymour is plagued by mutants which fly and bounce around the screen. Some must be jumped on from above, some must be hit from below.
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- "Super Seymour Saves the World" -- Atari ST/Amiga in-game title
Part of the Following Group
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|Commodore Format||Commodore 64||Apr, 1992||90 out of 100||90|
|Sinclair User||ZX Spectrum||Mar, 1992||84 out of 100||84|
|Commodore Format||Commodore 64||Feb, 1993||8 out of 10||80|
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