DescriptionSuper Smash Brothers
takes familiar Nintendo characters such as Mario
and Donkey Kong
, and gets them to fight to the death. There are 8 fully-interactive landscapes, with one for each character, with noticeable links to their games. Controls are analogue-based, with different moves executed depending on the direction and how firmly the stick is pressed. Items like baseball bats, Bob-ombs, and healing items drop into the arenas at random, aiding any nearby characters than can make use of them. The game uses a fixed viewpoint which scrolls, although characters are rendered in 3D.
The one-player mode has 14 stages to work through. Up to 4 human players can do battle at once, with team play as well as all-against-all action. Hidden characters are thrown in for good measure, as are bonus rounds, and a battle to the end with a giant hand (you read right).
Playable characters include:
- "ニンテンドウオールスター！大乱闘スマッシュブラザーズ" -- Japanese spelling
- "SSB" -- Common abbreviated name
- "Nintendo All-Star! Dai-Rantou Smash Brothers" -- Japanese title
- "Kakuto-Geemu Ryuoh" -- Japanese early working title
Part of the Following Groups
The Press Says
||Jul 05, 2000
||8.5 out of 10
||8.4 out of 10
||84 out of 100
||Feb 04, 2010
||8 out of 10
||Dec 13, 1999
||16 out of 20
||Jul 22, 2009
||8 out of 10
||Feb 18, 1999
||7.5 out of 10
|The Video Game Critic
||Apr 08, 2008
||May 07, 2004
||2 out of 10
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This is the first time that a collection of Nintendo based characters have been brought together in one game (Mario, Samus, Link, etc.). Super Mario Kart
was the first time a collection of Mario based characters was used.
Japanese Sound Differences
The Japanese version has different sound effects. For example, when attacking an opponent with punches and kicks, they sound like "thwaps". As another example, when attacking with the Beam Sword, it sounds a lot like the lightsaber from the Star Wars
movies.Information also contributed by Alexander Michel.