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DescriptionSuper Stardust HD is a remake of the Super Stardust for the Amiga 1200 and Amiga CD32. There are three different weapon types, each designed for shooting apart different types of asteroids. Instead of the original 2-D plane, the remake put the player's ship in orbit around a planet. The player guides it around on a sphere where it can travel in any direction and never run into a wall.
In the beginning, all approaching asteroids need to be destroyed. As the game progresses, more difficult enemies and more asteroids appear. Shooting asteroids provides more weapon and shield power or even extra points. There is also a boss at the end of each level. The game supports online leaderboards tracking the high scores and other players' rankings.
There are no PlayStation 3 screenshots for this game.
- "Star Strike HD" -- Japanese title
Part of the Following Groups
|A Mediocre Attempt||Stephen N (12)|
The Press Says
|1UP||Jul 03, 2007||A||100|
|GameDaily||Jul 03, 2007||9 out of 10||90|
|The Next Level||Jul 27, 2007||90|
|Peliplaneetta.net||Jul 10, 2007||90 out of 100||90|
|Eurogamer.net (UK)||Jun 18, 2007||9 out of 10||90|
|IGN||Jul 02, 2007||8.7 out of 10||87|
|IGN UK||Jun 21, 2007||8.5 out of 10||85|
|IGN Australia||Jun 20, 2007||8.5 out of 10||85|
|4Players.de||Aug 04, 2007||83 out of 100||83|
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TriviaOn July 2, 2008, Super Stardust HD became the first PlayStation 3 game to receive a patch that allowed use of Sony's new trophy system.
Related Web Sites
- Interview of people behind Super Stardust HD, Part 1 -- Plaza.fi interview of people behind Super Stardust HD, Part 1. Interview is in Finnish.
- Interview of people behind Super Stardust HD, Part 2 -- Plaza.fi interview of people behind Super Stardust HD, Part 2. Interview is in Finnish.
- Super Stardust HD Interview -- on IGN (June 5, 2007)
- Wikipedia: Super Stardust HD -- Article in the open encyclopedia
Picard (29297) added Super Stardust HD (PlayStation 3) on Mar 20, 2008
Jere Sanisalo (xmunkki)Engine Architect:
Jere Sanisalo (xmunkki)Endless and Survival Mode:
Jani Kahrama (Secret Exit)UI Programming and Playstation Network Integration:
Paulus Mallat (parblo)Gameplay Testing and Feedback:
Jani Kahrama (Secret Exit)