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I feel confident in saying that Super Swing Golf: Season 2 is by far the best golf title on the Wii. While the game doesn't really break any new ground, its execution is nearly flawless. Besides, how much new ground can you break in a golf title? The only viable issues are the paltry multiplayer, the lack of any sort of online mode, and less than admirable voice acting. However, these problems are offset by amazing course design, an incredibly deep single-player experience, and a very forgiving and accommodating control scheme. In all honesty, there is no reason for any golf fan who owns a Wii to miss this game.
Despite the game's cutesy over-the-top vibe, its swing mechanics are faithfully intact and the golf is by no means easy. Despite all the half-assed games on the Wii, this one does not sacrifice gameplay for charm.
Super Swing Golf: Season 2 ultimately isn't a complete substitute for Mario Golf, but that probably wasn't even the intent. The only thing it's really trying to do is provide a fantasy golfing adventure worth experiencing. It has succeeded admirably. With beautiful courses that look and sound great (the island-themed soundtrack is so shamelessly cheerful that you can't help but smile), plenty of golfer customization, a deep physics system and around 30 hours of gameplay that don't even factor in the time you'll spend playing with friends, this is one game that's sure to satisfy your inner golf enthusiast for a long time to come. Who needs plumbers and dinosaurs, anyway?
Just like with last year's offering, you tee off with Super Swing Golf to take a solid swing at light-hearted entertainment not to match strokes with the pros or to shave points off your handicap. Season 2 is about as far removed from a golf simulation as Pebble Beach is from Momma's Mini Golf and Batting Cages, but this game’s got some game.
For those who enjoyed the first installment, there is plenty of content within Season 2 to justify a purchase. But for those who are hooked on Hot Shots Golf and don't see enough reason to purchase this title, should check out Albatross 18. Either way, it's an enjoyable experience that is sure to provide entertainment for hours on end.
While the Super Swing Golf series still dominates the greens on Wii, hopefully the developers will put more time in between editions so as to focus on improving the swing mechanic and visuals, while incorporating online features for a truly worthwhile experience.
Aside from the constant elevator music, Super Swing Golf Season 2 is a solid golf game with a lot of replay value. Even if you don’t dream of winning the PGA Tour, you’re still liable to have a good time cutting up the back nine.
If you’re new to the series, Super Swing Golf: Season 2 is the version to get hands-down, as it offers the same experience with additional content. For those that backed the original, however, $40 is a lot to ask for a few new courses and items.
Overall Super Swing Golf is a well made, well presented golf game with a zany style that might not suit everyone. With everything extremely Japanese and embraces everything anime those who can't get past the cute characters and over the top courses should stay away and get something else with "Tiger Woods" in the title, this is no simulation. Accomplished but slightly flawed, mainly in the control department, Super Swing Golf is a recommended buy until something better comes along.
Super Swing Golf: Season 2 is a significant improvement over the first installment. The visuals, sounds, and gameplay are all well done. The controls are decent, but they may be too frustrating to many gamers. This is especially so for youngsters. That's unfortunate because the game's whimsical feel is best suited for children. Adult and mature gamers will probably find this title to be a bit of a yawner. However, if you like anime or if you have a good deal of patience, Super Swing Golf: Season 2 has a lot to offer.
If you appreciated the first Super Swing Golf, you'll certainly enjoy its sequel. It's hard to justify spending $40 when you can play a good portion of the same content on the PC for nothing, but if you're looking for a good, fun golf game for the Wii, Super Swing Golf 2 should fit the bill.
Progressing from a lucky-club-swinging rookie whose every shot is a hook or a slice to a seasoned golfer using advanced club sets in Super Swing Golf: Season 2 is entertaining -- if you are patient enough to learn the ropes. But since the patience requirement will likely outweigh the fun for players seeking a simple and intuitive golf game, those golfers should probably take their balls elsewhere.
For the New Year of 2008, I want to propose three elements that all Wii games – I’m looking at you SSG: Season 3 -- should now include: solid motion controls (and if they don’t work right, are left out completely), online play (no excuses for this now), and wide-screen support. You heard it here first, folks.
Super Swing Golf is caught between a rock and a hard place. Fans of Pangya on the PC will find it over-familiar and somewhat hollow without the online community aspects, and for anyone else the random and entirely unexplained Korean fantasy setting might be a distinct turn-off. It plays a decent game of golf, and the swing system works encouragingly well, but this was not designed as a single-player game (as evidenced by the dearth of game modes), and as a result it feels incongruous. Indeed, the entire game, courses, characters et al, was originally designed around the concept of online multiplayer, which on the Wii is no longer there. Super Swing Golf is a decent golf game, but it is difficult to justify spending money on this particular decent golf game when there is a free, constantly updated and considerably superior version readily playable on the PC.
Overall Super Swing Season 2 is a disappointment. It’s still fun and new gamers who haven’t played the original will like it much more than players who were here from day one. It’s a fun family game with power ups that allow wannabe golfers of all ages to have fun. It’s just not that much different from the first one – it’s a shame that more courses and wifi play weren’t added this time around. Tecmo will really have to go the extra mile if there is to be a Season 3.
The inevitable Season 3 is likely to be the ideal spot for series beginners to hop onto Super Swing. Season 2 will help satisfy series or genre fans' lust for collecting things by virtually golfing, but by failing to add a satisfying online experience to the game -- the first game's real weak spot -- 2 is more expansion pack than true sequel.