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Overall, Super Thunder Blade will please longtime Sega arcade fans for many years to come. If you liked After Burner, Space Harrier, or G-LOC, you can't go wrong with this game. Considering when it was released and how much of an improvement it is over the original, it's about as close to arcade-perfect as the series ever got on a home console.
Not quite as super as the title makes out, Super Thunder Blade nonetheless proves a playable, if tough, shoot-'em-up. The pace and challenge is enough to test the mettle of many an arcade expert.
The ridiculously high scoring rate and three difficulties levels will keep you coming back for more. Like the other games reviewed though, the asking price is a bit high for such an old game.
Men når vi kigger på Super Thunderblade som en helhed, skal det konkluderes, at det er et absolut udmærket arkadespil, der kan få dig på plads bag Megadrivet i lang tid. Som alle andre spil fra Sega er stemningen og den rent overordnede finish helt i top. Og selv om man maske kan mene, at det er lidt svært at overleve, bør man alligevel kæmpe hårdt, da banerne bliver flottere og flottere.
Genesis promises arcade graphics and STB comes close. In fact, no home machines can do a better job. While better that the 8-Bit, STB is still not perfect. On coming objects increase in size in coarse steps, but detailed shapes add some luster. STB plays well and shows what the Genesis can do.
(May 20, 2009)
Voilà, je suis une console honnête, même si Super Thunder Blade est mon petit bébé de 20 ans, je n'ai pas essayé de vous cacher la vérité sur ce jeu très médiocre. Si j'avais menti de toute façon en disant que c'est fantastique, ce sont mes autres enfants, mes chérubins beaux, intelligents et nombreux qui auraient souffert du mensonge. Super Thunder Blade aura au moins le privilège éternel de demeurer mon premier jeu et celui à avoir pris le titre de "Super" avant l'autre gourde, là-bas, à Kyoto.
Si Super Thunder Blade a voulu assurer ses arrières en conservant son Gameplay arcade, il n'en reste pas moins qu'il risque de décevoir de nombreux joueurs. Troquer le joystick pour la manette lui a fait perdre tout intérêt : le tableau des scores paraît futile, le gameplay est répétitif, la difficulté est trop élevée, l'ensemble est fade. Même si les joueurs apprécieront un instant l'utilisation de la 3D, ils retourneront vite au bien meilleur Space Harrier.
Boss battles switch to a top-down view, where things actually work better, but for the most part you're stuck in a visibly slapped-together 3D shooting game that doesn't really work in 3D. As with Golden Axe, there are better options available.
Back in the late 1980s, Sega was all about using 2D graphics to make three-dimensional shoot-'em-up games. Two of those games, Space Harrier and After Burner, were very well received, so much so that the Sega Genesis versions have been repackaged multiple times in various classics collections. Another game, Super Thunder Blade, wasn't as fortunate. It wasn't all that hot in the arcades, and it became a choppy, nearly unplayable mess when it was later ported to the Sega Genesis. Now, that cruddy Genesis port has appeared for sale on the Wii's Virtual Console service.
Sadly Super Thunder Blade ranks as one Sega game that isn’t really worth revisiting and it’s little wonder then that most people haven’t even heard of it. Avoid!
You have to hand it to Sega: they certainly tried to bring their amazing Super Scaler Technology to home consoles. And it certainly worked out better on Genesis than on Master System. Alas, those are really the nicest things you can say about Super Thunder Blade, an almost-good conversion of an almost-great arcade game. The 3D effects are well-intended, but don't quite work the way they should. Every moment is an exercise in frustration as you try to avoid enemy projectiles without the necessary sense of scale and depth to determine where in space each hazard is. Not recommended, unless you just like being angry for some reason.